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https://github.com/DarkflameUniverse/DarkflameServer.git
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Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls and command handlers * add zone summary dimissed GM * break and remove log * some cleanup in Gather Targets and blocking out * fix default value of unlock for play cinematic * Log on errors add enum for physics effect type simplify nipoint3 logic check arg count add enum for End behavior * tryparse for nipoint3 * totally didn't forget to include it * bleh c++ is blah * ??? * address feedback * Fix for #1028
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@@ -1,6 +1,7 @@
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#include "ForceVolumeServer.h"
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#include "PhantomPhysicsComponent.h"
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#include "EntityManager.h"
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#include "ePhysicsEffectType.h"
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void ForceVolumeServer::OnStartup(Entity* self) {
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auto* phantomPhysicsComponent = self->GetComponent<PhantomPhysicsComponent>();
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@@ -12,7 +13,7 @@ void ForceVolumeServer::OnStartup(Entity* self) {
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const auto forceY = self->GetVar<float>(u"ForceY");
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const auto forceZ = self->GetVar<float>(u"ForceZ");
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phantomPhysicsComponent->SetEffectType(0); // PUSH
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phantomPhysicsComponent->SetEffectType(ePhysicsEffectType::PUSH);
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phantomPhysicsComponent->SetDirectionalMultiplier(forceAmount);
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phantomPhysicsComponent->SetDirection({ forceX, forceY, forceZ });
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phantomPhysicsComponent->SetPhysicsEffectActive(true);
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