mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls and command handlers * add zone summary dimissed GM * break and remove log * some cleanup in Gather Targets and blocking out * fix default value of unlock for play cinematic * Log on errors add enum for physics effect type simplify nipoint3 logic check arg count add enum for End behavior * tryparse for nipoint3 * totally didn't forget to include it * bleh c++ is blah * ??? * address feedback * Fix for #1028
This commit is contained in:
@@ -2,6 +2,7 @@
|
||||
#include "EntityManager.h"
|
||||
#include "GameMessages.h"
|
||||
#include "Preconditions.h"
|
||||
#include "eEndBehavior.h"
|
||||
#include "DestroyableComponent.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
@@ -52,7 +53,7 @@ void MastTeleport::OnTimerDone(Entity* self, std::string timerName) {
|
||||
|
||||
if (!cinematic.empty()) {
|
||||
GameMessages::SendPlayCinematic(playerId, GeneralUtils::ASCIIToUTF16(cinematic), player->GetSystemAddress(),
|
||||
true, true, false, false, 0, false, leanIn
|
||||
true, true, false, false, eEndBehavior::RETURN, false, leanIn
|
||||
);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user