mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls and command handlers * add zone summary dimissed GM * break and remove log * some cleanup in Gather Targets and blocking out * fix default value of unlock for play cinematic * Log on errors add enum for physics effect type simplify nipoint3 logic check arg count add enum for End behavior * tryparse for nipoint3 * totally didn't forget to include it * bleh c++ is blah * ??? * address feedback * Fix for #1028
This commit is contained in:
@@ -5,13 +5,14 @@
|
||||
#include "EntityManager.h"
|
||||
#include "AgMonumentLaserServer.h"
|
||||
#include "EntityManager.h"
|
||||
#include "ePhysicsEffectType.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
void AgLaserSensorServer::OnStartup(Entity* self) {
|
||||
|
||||
PhantomPhysicsComponent* physComp = static_cast<PhantomPhysicsComponent*>(self->GetComponent(eReplicaComponentType::PHANTOM_PHYSICS));
|
||||
physComp->SetPhysicsEffectActive(true);
|
||||
physComp->SetEffectType(2); // repulse (prolly should make definitions of these are in Entity.cpp)
|
||||
physComp->SetEffectType(ePhysicsEffectType::REPULSE);
|
||||
physComp->SetDirectionalMultiplier(static_cast<float>(m_RepelForce));
|
||||
physComp->SetDirection(NiPoint3::UNIT_Y);
|
||||
|
||||
|
Reference in New Issue
Block a user