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Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls and command handlers * add zone summary dimissed GM * break and remove log * some cleanup in Gather Targets and blocking out * fix default value of unlock for play cinematic * Log on errors add enum for physics effect type simplify nipoint3 logic check arg count add enum for End behavior * tryparse for nipoint3 * totally didn't forget to include it * bleh c++ is blah * ??? * address feedback * Fix for #1028
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@@ -2018,7 +2018,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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auto* phantomPhysicsComponent = closest->GetComponent<PhantomPhysicsComponent>();
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if (phantomPhysicsComponent != nullptr) {
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ChatPackets::SendSystemMessage(sysAddr, u"Type: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetEffectType())));
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ChatPackets::SendSystemMessage(sysAddr, u"Type: " + (GeneralUtils::to_u16string(static_cast<uint32_t>(phantomPhysicsComponent->GetEffectType()))));
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const auto dir = phantomPhysicsComponent->GetDirection();
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ChatPackets::SendSystemMessage(sysAddr, u"Direction: <" + (GeneralUtils::to_u16string(dir.x)) + u", " + (GeneralUtils::to_u16string(dir.y)) + u", " + (GeneralUtils::to_u16string(dir.z)) + u">");
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ChatPackets::SendSystemMessage(sysAddr, u"Multiplier: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetDirectionalMultiplier())));
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