Implement some more trigger event calls and command handlers (#989)

* Implement some trigger event calls
and command handlers

* add zone summary dimissed GM

* break and remove log

* some cleanup in Gather Targets
and blocking out

* fix default value of unlock for play cinematic

* Log on errors
add enum for physics effect type
simplify nipoint3 logic
check arg count
add enum for End behavior

* tryparse for nipoint3

* totally didn't forget to include it

* bleh c++ is blah

* ???

* address feedback

* Fix for #1028
This commit is contained in:
Aaron Kimbrell
2023-03-25 05:26:39 -05:00
committed by GitHub
parent 72ca0f13ff
commit c415d0520a
32 changed files with 461 additions and 152 deletions

View File

@@ -2018,7 +2018,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
auto* phantomPhysicsComponent = closest->GetComponent<PhantomPhysicsComponent>();
if (phantomPhysicsComponent != nullptr) {
ChatPackets::SendSystemMessage(sysAddr, u"Type: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetEffectType())));
ChatPackets::SendSystemMessage(sysAddr, u"Type: " + (GeneralUtils::to_u16string(static_cast<uint32_t>(phantomPhysicsComponent->GetEffectType()))));
const auto dir = phantomPhysicsComponent->GetDirection();
ChatPackets::SendSystemMessage(sysAddr, u"Direction: <" + (GeneralUtils::to_u16string(dir.x)) + u", " + (GeneralUtils::to_u16string(dir.y)) + u", " + (GeneralUtils::to_u16string(dir.z)) + u">");
ChatPackets::SendSystemMessage(sysAddr, u"Multiplier: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetDirectionalMultiplier())));