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Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls and command handlers * add zone summary dimissed GM * break and remove log * some cleanup in Gather Targets and blocking out * fix default value of unlock for play cinematic * Log on errors add enum for physics effect type simplify nipoint3 logic check arg count add enum for End behavior * tryparse for nipoint3 * totally didn't forget to include it * bleh c++ is blah * ??? * address feedback * Fix for #1028
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@@ -7,6 +7,7 @@
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#include <vector>
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#include "eMovementPlatformState.h"
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#include "NiPoint3.h"
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#include "eEndBehavior.h"
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class AMFValue;
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class Entity;
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@@ -266,7 +267,7 @@ namespace GameMessages {
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void SendPlayCinematic(LWOOBJID objectId, std::u16string pathName, const SystemAddress& sysAddr,
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bool allowGhostUpdates = true, bool bCloseMultiInteract = true, bool bSendServerNotify = false, bool bUseControlledObjectForAudioListener = false,
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int endBehavior = 0, bool hidePlayerDuringCine = false, float leadIn = -1, bool leavePlayerLockedWhenFinished = false,
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eEndBehavior endBehavior = eEndBehavior::RETURN, bool hidePlayerDuringCine = false, float leadIn = -1, bool leavePlayerLockedWhenFinished = false,
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bool lockPlayer = true, bool result = false, bool skipIfSamePath = false, float startTimeAdvance = 0);
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void SendEndCinematic(LWOOBJID objectID, std::u16string pathName, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS,
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@@ -633,6 +634,8 @@ namespace GameMessages {
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void SendActivateBubbleBuffFromServer(LWOOBJID objectId, const SystemAddress& sysAddr);
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void SendDeactivateBubbleBuffFromServer(LWOOBJID objectId, const SystemAddress& sysAddr);
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void HandleZoneSummaryDismissed(RakNet::BitStream* inStream, Entity* entity);
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};
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#endif // GAMEMESSAGES_H
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