Implement some more trigger event calls and command handlers (#989)

* Implement some trigger event calls
and command handlers

* add zone summary dimissed GM

* break and remove log

* some cleanup in Gather Targets
and blocking out

* fix default value of unlock for play cinematic

* Log on errors
add enum for physics effect type
simplify nipoint3 logic
check arg count
add enum for End behavior

* tryparse for nipoint3

* totally didn't forget to include it

* bleh c++ is blah

* ???

* address feedback

* Fix for #1028
This commit is contained in:
Aaron Kimbrell
2023-03-25 05:26:39 -05:00
committed by GitHub
parent 72ca0f13ff
commit c415d0520a
32 changed files with 461 additions and 152 deletions

View File

@@ -673,6 +673,9 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
case GAME_MSG_ACTIVATE_BUBBLE_BUFF:
GameMessages::HandleActivateBubbleBuff(inStream, entity);
break;
case GAME_MSG_ZONE_SUMMARY_DISMISSED:
GameMessages::HandleZoneSummaryDismissed(inStream, entity);
break;
default:
// Game::logger->Log("GameMessageHandler", "Unknown game message ID: %i", messageID);
break;