Implement some more trigger event calls and command handlers (#989)

* Implement some trigger event calls
and command handlers

* add zone summary dimissed GM

* break and remove log

* some cleanup in Gather Targets
and blocking out

* fix default value of unlock for play cinematic

* Log on errors
add enum for physics effect type
simplify nipoint3 logic
check arg count
add enum for End behavior

* tryparse for nipoint3

* totally didn't forget to include it

* bleh c++ is blah

* ???

* address feedback

* Fix for #1028
This commit is contained in:
Aaron Kimbrell
2023-03-25 05:26:39 -05:00
committed by GitHub
parent 72ca0f13ff
commit c415d0520a
32 changed files with 461 additions and 152 deletions

View File

@@ -43,7 +43,7 @@ void SwitchComponent::EntityEnter(Entity* entity) {
}
m_Active = true;
if (!m_Parent) return;
m_Parent->TriggerEvent(eTriggerEventType::ACTIVATED);
m_Parent->TriggerEvent(eTriggerEventType::ACTIVATED, entity);
const auto grpName = m_Parent->GetVarAsString(u"grp_name");
@@ -79,7 +79,7 @@ void SwitchComponent::Update(float deltaTime) {
if (m_Timer <= 0.0f) {
m_Active = false;
if (!m_Parent) return;
m_Parent->TriggerEvent(eTriggerEventType::DEACTIVATED);
m_Parent->TriggerEvent(eTriggerEventType::DEACTIVATED, m_Parent);
const auto grpName = m_Parent->GetVarAsString(u"grp_name");