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https://github.com/DarkflameUniverse/DarkflameServer.git
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Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls and command handlers * add zone summary dimissed GM * break and remove log * some cleanup in Gather Targets and blocking out * fix default value of unlock for play cinematic * Log on errors add enum for physics effect type simplify nipoint3 logic check arg count add enum for End behavior * tryparse for nipoint3 * totally didn't forget to include it * bleh c++ is blah * ??? * address feedback * Fix for #1028
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@@ -14,6 +14,7 @@
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#include "EntityManager.h"
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#include "ControllablePhysicsComponent.h"
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#include "GameMessages.h"
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#include "ePhysicsEffectType.h"
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#include "CDClientManager.h"
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#include "CDComponentsRegistryTable.h"
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@@ -36,7 +37,7 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : Component(par
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m_PositionInfoDirty = false;
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m_IsPhysicsEffectActive = false;
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m_EffectType = 0;
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m_EffectType = ePhysicsEffectType::PUSH;
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m_DirectionalMultiplier = 0.0f;
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m_MinMax = false;
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@@ -405,7 +406,7 @@ void PhantomPhysicsComponent::SetDirectionalMultiplier(float mul) {
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m_EffectInfoDirty = true;
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}
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void PhantomPhysicsComponent::SetEffectType(uint32_t type) {
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void PhantomPhysicsComponent::SetEffectType(ePhysicsEffectType type) {
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m_EffectType = type;
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m_EffectInfoDirty = true;
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}
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