Implement some more trigger event calls and command handlers (#989)

* Implement some trigger event calls
and command handlers

* add zone summary dimissed GM

* break and remove log

* some cleanup in Gather Targets
and blocking out

* fix default value of unlock for play cinematic

* Log on errors
add enum for physics effect type
simplify nipoint3 logic
check arg count
add enum for End behavior

* tryparse for nipoint3

* totally didn't forget to include it

* bleh c++ is blah

* ???

* address feedback

* Fix for #1028
This commit is contained in:
Aaron Kimbrell
2023-03-25 05:26:39 -05:00
committed by GitHub
parent 72ca0f13ff
commit c415d0520a
32 changed files with 461 additions and 152 deletions

View File

@@ -163,6 +163,8 @@ void EntityManager::DestroyEntity(Entity* entity) {
return;
}
entity->TriggerEvent(eTriggerEventType::DESTROY, entity);
const auto id = entity->GetObjectID();
if (std::count(m_EntitiesToDelete.begin(), m_EntitiesToDelete.end(), id)) {
@@ -588,7 +590,7 @@ void EntityManager::ScheduleForKill(Entity* entity) {
SwitchComponent* switchComp = entity->GetComponent<SwitchComponent>();
if (switchComp) {
entity->TriggerEvent(eTriggerEventType::DEACTIVATED);
entity->TriggerEvent(eTriggerEventType::DEACTIVATED, entity);
}
const auto objectId = entity->GetObjectID();