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Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls and command handlers * add zone summary dimissed GM * break and remove log * some cleanup in Gather Targets and blocking out * fix default value of unlock for play cinematic * Log on errors add enum for physics effect type simplify nipoint3 logic check arg count add enum for End behavior * tryparse for nipoint3 * totally didn't forget to include it * bleh c++ is blah * ??? * address feedback * Fix for #1028
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dCommon/dEnums/eEndBehavior.h
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11
dCommon/dEnums/eEndBehavior.h
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#ifndef __EENDBEHAVIOR__H__
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#define __EENDBEHAVIOR__H__
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#include <cstdint>
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enum class eEndBehavior : uint32_t {
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RETURN,
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WAIT
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};
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#endif //!__EENDBEHAVIOR__H__
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