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Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls and command handlers * add zone summary dimissed GM * break and remove log * some cleanup in Gather Targets and blocking out * fix default value of unlock for play cinematic * Log on errors add enum for physics effect type simplify nipoint3 logic check arg count add enum for End behavior * tryparse for nipoint3 * totally didn't forget to include it * bleh c++ is blah * ??? * address feedback * Fix for #1028
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@@ -445,6 +445,7 @@ enum GAME_MSG : unsigned short {
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GAME_MSG_BBB_SAVE_RESPONSE = 1006,
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GAME_MSG_NOTIFY_CLIENT_OBJECT = 1042,
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GAME_MSG_DISPLAY_ZONE_SUMMARY = 1043,
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GAME_MSG_ZONE_SUMMARY_DISMISSED = 1044,
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GAME_MSG_ACTIVITY_STATE_CHANGE_REQUEST = 1053,
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GAME_MSG_MODIFY_PLAYER_ZONE_STATISTIC = 1046,
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GAME_MSG_START_BUILDING_WITH_ITEM = 1057,
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