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Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls and command handlers * add zone summary dimissed GM * break and remove log * some cleanup in Gather Targets and blocking out * fix default value of unlock for play cinematic * Log on errors add enum for physics effect type simplify nipoint3 logic check arg count add enum for End behavior * tryparse for nipoint3 * totally didn't forget to include it * bleh c++ is blah * ??? * address feedback * Fix for #1028
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@@ -128,6 +128,12 @@ NiPoint3 NiPoint3::operator+(const NiPoint3& point) const {
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return NiPoint3(this->x + point.x, this->y + point.y, this->z + point.z);
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}
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//! Operator for addition of vectors
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NiPoint3 NiPoint3::operator+=(const NiPoint3& point) const {
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return NiPoint3(this->x + point.x, this->y + point.y, this->z + point.z);
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}
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//! Operator for subtraction of vectors
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NiPoint3 NiPoint3::operator-(const NiPoint3& point) const {
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return NiPoint3(this->x - point.x, this->y - point.y, this->z - point.z);
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