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Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls and command handlers * add zone summary dimissed GM * break and remove log * some cleanup in Gather Targets and blocking out * fix default value of unlock for play cinematic * Log on errors add enum for physics effect type simplify nipoint3 logic check arg count add enum for End behavior * tryparse for nipoint3 * totally didn't forget to include it * bleh c++ is blah * ??? * address feedback * Fix for #1028
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@@ -10,6 +10,7 @@
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#include <type_traits>
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#include <stdexcept>
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#include <BitStream.h>
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#include "NiPoint3.h"
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#include "Game.h"
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#include "dLogger.h"
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@@ -208,6 +209,8 @@ namespace GeneralUtils {
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return TryParse<T>(value.c_str(), dst);
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}
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bool TryParse(const std::string& x, const std::string& y, const std::string& z, NiPoint3& dst);
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template<typename T>
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std::u16string to_u16string(T value) {
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return GeneralUtils::ASCIIToUTF16(std::to_string(value));
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