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Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls and command handlers * add zone summary dimissed GM * break and remove log * some cleanup in Gather Targets and blocking out * fix default value of unlock for play cinematic * Log on errors add enum for physics effect type simplify nipoint3 logic check arg count add enum for End behavior * tryparse for nipoint3 * totally didn't forget to include it * bleh c++ is blah * ??? * address feedback * Fix for #1028
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@@ -319,3 +319,7 @@ std::vector<std::string> GeneralUtils::GetSqlFileNamesFromFolder(const std::stri
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return sortedFiles;
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}
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bool GeneralUtils::TryParse(const std::string& x, const std::string& y, const std::string& z, NiPoint3& dst) {
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return TryParse<float>(x.c_str(), dst.x) && TryParse<float>(y.c_str(), dst.y) && TryParse<float>(z.c_str(), dst.z);
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}
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