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feat: bind_ip setting for the server sockets
bind_ip in sharedconfig.ini picks the local IPv4 address every server's RakNet sockets listen on (auth, chat, master, world, the dashboard's connection to master), separate from external_ip, the address players are sent. Empty or 0.0.0.0 keeps listening on all interfaces; localhost means 127.0.0.1. Anything that isn't an IPv4 address stops the server with an error, and each server logs what it bound to. Fixes #225 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -28,6 +28,7 @@ set(DCOMMONTEST_SOURCES
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"HotPropertySlotsTests.cpp"
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"PropertyRentRulesTests.cpp"
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"PropertyReputationRulesTests.cpp"
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"BindAddressTests.cpp"
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)
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add_subdirectory(dEnumsTests)
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