feat: bind_ip setting for the server sockets

bind_ip in sharedconfig.ini picks the local IPv4 address every server's
RakNet sockets listen on (auth, chat, master, world, the dashboard's
connection to master), separate from external_ip, the address players
are sent. Empty or 0.0.0.0 keeps listening on all interfaces; localhost
means 127.0.0.1. Anything that isn't an IPv4 address stops the server
with an error, and each server logs what it bound to.

Fixes #225

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-26 19:11:41 -05:00
parent ddfdbae12a
commit c31339f51d
10 changed files with 79 additions and 3 deletions

View File

@@ -28,6 +28,7 @@ set(DCOMMONTEST_SOURCES
"HotPropertySlotsTests.cpp"
"PropertyRentRulesTests.cpp"
"PropertyReputationRulesTests.cpp"
"BindAddressTests.cpp"
)
add_subdirectory(dEnumsTests)