mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-07-07 04:00:02 +00:00
diagnostics
log checksum Update WorldServer.cpp Update WorldServer.cpp lotta this Update WorldServer.cpp Update WorldServer.cpp Update WorldServer.cpp Update Logger.cpp logs Update WorldServer.cpp
This commit is contained in:
parent
0c948a8df6
commit
c305af7172
@ -1,7 +1,7 @@
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#include "Diagnostics.h"
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#include "Diagnostics.h"
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#include "Game.h"
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#include "Game.h"
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#include "Logger.h"
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#include "Logger.h"
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#define _XOPEN_SOURCE
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// If we're on Win32, we'll include our minidump writer
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// If we're on Win32, we'll include our minidump writer
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#ifdef _WIN32
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#ifdef _WIN32
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@ -60,7 +60,7 @@ LONG CALLBACK unhandled_handler(EXCEPTION_POINTERS* e) {
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}
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}
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#endif
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#endif
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#if defined(__linux__) //&& !defined(__clang__) // backtrace is a gcc exclusive system library
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// #if defined(__linux__) //&& !defined(__clang__) // backtrace is a gcc exclusive system library
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#include <execinfo.h>
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#include <execinfo.h>
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#include <ucontext.h>
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#include <ucontext.h>
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#include <unistd.h>
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#include <unistd.h>
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@ -219,16 +219,16 @@ void MakeBacktrace() {
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std::set_terminate(OnTerminate);
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std::set_terminate(OnTerminate);
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}
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}
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#endif
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// #endif
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void Diagnostics::Initialize() {
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void Diagnostics::Initialize() {
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#ifdef _WIN32
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// #ifdef _WIN32
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SetUnhandledExceptionFilter(unhandled_handler);
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// SetUnhandledExceptionFilter(unhandled_handler);
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#elif defined(__linux__) //&& !defined(__clang__)
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// #elif defined(__linux__) //&& !defined(__clang__)
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MakeBacktrace();
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MakeBacktrace();
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#else
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// #else
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fprintf(stderr, "Diagnostics not supported on this platform.\n");
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// fprintf(stderr, "Diagnostics not supported on this platform.\n");
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#endif
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// #endif
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}
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}
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std::string Diagnostics::m_ProcessName{};
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std::string Diagnostics::m_ProcessName{};
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@ -58,6 +58,7 @@ void Logger::vLog(const char* format, va_list args) {
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for (const auto& writer : m_Writers) {
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for (const auto& writer : m_Writers) {
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writer->Log(timeStr, message);
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writer->Log(timeStr, message);
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}
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}
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Flush();
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}
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}
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void Logger::Log(const char* className, const char* format, ...) {
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void Logger::Log(const char* className, const char* format, ...) {
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@ -267,8 +267,6 @@ int main(int argc, char** argv) {
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// pre calculate the FDB checksum
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// pre calculate the FDB checksum
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if (Game::config->GetValue("check_fdb") == "1") {
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if (Game::config->GetValue("check_fdb") == "1") {
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std::ifstream fileStream;
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static const std::vector<std::string> aliases = {
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static const std::vector<std::string> aliases = {
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"CDServers.fdb",
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"CDServers.fdb",
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"cdserver.fdb",
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"cdserver.fdb",
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@ -277,31 +275,29 @@ int main(int argc, char** argv) {
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};
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};
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for (const auto& file : aliases) {
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for (const auto& file : aliases) {
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fileStream.open(Game::assetManager->GetResPath() / file, std::ios::binary | std::ios::in);
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auto cdclient = Game::assetManager->GetFile("cdclient.fdb");
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if (fileStream.is_open()) {
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if (cdclient) {
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const int32_t bufferSize = 1024;
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MD5 md5;
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char fileStreamBuffer[1024] = {};
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while (!cdclient.eof()) {
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memset(fileStreamBuffer, 0, bufferSize);
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cdclient.read(fileStreamBuffer, bufferSize);
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md5.update(fileStreamBuffer, cdclient.gcount());
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}
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const char* nullTerminateBuffer = "\0";
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md5.update(nullTerminateBuffer, 1); // null terminate the data
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md5.finalize();
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databaseChecksum = md5.hexdigest();
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LOG("FDB Checksum calculated as: %s", databaseChecksum.c_str());
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break;
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break;
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}
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}
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}
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}
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const int32_t bufferSize = 1024;
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MD5 md5;
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char fileStreamBuffer[1024] = {};
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while (!fileStream.eof()) {
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memset(fileStreamBuffer, 0, bufferSize);
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fileStream.read(fileStreamBuffer, bufferSize);
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md5.update(fileStreamBuffer, fileStream.gcount());
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}
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fileStream.close();
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const char* nullTerminateBuffer = "\0";
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md5.update(nullTerminateBuffer, 1); // null terminate the data
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md5.finalize();
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databaseChecksum = md5.hexdigest();
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LOG("FDB Checksum calculated as: %s", databaseChecksum.c_str());
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}
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}
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uint32_t currentFrameDelta = highFrameDelta;
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uint32_t currentFrameDelta = highFrameDelta;
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@ -548,115 +544,115 @@ void HandlePacketChat(Packet* packet) {
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if (packet->data[0] == ID_USER_PACKET_ENUM && packet->length >= 4) {
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if (packet->data[0] == ID_USER_PACKET_ENUM && packet->length >= 4) {
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if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
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if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
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switch (static_cast<MessageType::Chat>(packet->data[3])) {
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switch (static_cast<MessageType::Chat>(packet->data[3])) {
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case MessageType::Chat::WORLD_ROUTE_PACKET: {
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case MessageType::Chat::WORLD_ROUTE_PACKET: {
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CINSTREAM_SKIP_HEADER;
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerID;
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LWOOBJID playerID;
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inStream.Read(playerID);
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inStream.Read(playerID);
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auto player = Game::entityManager->GetEntity(playerID);
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auto player = Game::entityManager->GetEntity(playerID);
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if (!player) return;
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if (!player) return;
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auto sysAddr = player->GetSystemAddress();
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auto sysAddr = player->GetSystemAddress();
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//Write our stream outwards:
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//Write our stream outwards:
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CBITSTREAM;
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CBITSTREAM;
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unsigned char data;
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unsigned char data;
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while (inStream.Read(data)) {
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while (inStream.Read(data)) {
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bitStream.Write(data);
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bitStream.Write(data);
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}
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SEND_PACKET; //send routed packet to player
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break;
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}
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}
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case MessageType::Chat::GM_ANNOUNCE: {
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SEND_PACKET; //send routed packet to player
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CINSTREAM_SKIP_HEADER;
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break;
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}
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std::string title;
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case MessageType::Chat::GM_ANNOUNCE: {
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std::string msg;
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CINSTREAM_SKIP_HEADER;
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uint32_t len;
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std::string title;
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inStream.Read<uint32_t>(len);
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std::string msg;
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for (uint32_t i = 0; len > i; i++) {
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char character;
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inStream.Read<char>(character);
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title += character;
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}
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len = 0;
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uint32_t len;
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inStream.Read<uint32_t>(len);
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inStream.Read<uint32_t>(len);
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for (uint32_t i = 0; len > i; i++) {
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for (uint32_t i = 0; len > i; i++) {
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char character;
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char character;
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inStream.Read<char>(character);
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inStream.Read<char>(character);
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msg += character;
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title += character;
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}
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}
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//Send to our clients:
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len = 0;
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AMFArrayValue args;
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inStream.Read<uint32_t>(len);
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for (uint32_t i = 0; len > i; i++) {
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char character;
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inStream.Read<char>(character);
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msg += character;
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}
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args.Insert("title", title);
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//Send to our clients:
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args.Insert("message", msg);
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AMFArrayValue args;
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GameMessages::SendUIMessageServerToAllClients("ToggleAnnounce", args);
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args.Insert("title", title);
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args.Insert("message", msg);
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GameMessages::SendUIMessageServerToAllClients("ToggleAnnounce", args);
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break;
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}
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case MessageType::Chat::GM_MUTE: {
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerId;
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time_t expire = 0;
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inStream.Read(playerId);
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inStream.Read(expire);
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auto* entity = Game::entityManager->GetEntity(playerId);
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auto* character = entity != nullptr ? entity->GetCharacter() : nullptr;
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auto* user = character != nullptr ? character->GetParentUser() : nullptr;
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if (user) {
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user->SetMuteExpire(expire);
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entity->GetCharacter()->SendMuteNotice();
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}
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break;
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}
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case MessageType::Chat::TEAM_GET_STATUS: {
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CINSTREAM_SKIP_HEADER;
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LWOOBJID teamID = 0;
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char lootOption = 0;
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char memberCount = 0;
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std::vector<LWOOBJID> members;
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inStream.Read(teamID);
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bool deleteTeam = inStream.ReadBit();
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if (deleteTeam) {
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TeamManager::Instance()->DeleteTeam(teamID);
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LOG("Deleting team (%llu)", teamID);
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break;
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break;
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}
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}
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case MessageType::Chat::GM_MUTE: {
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inStream.Read(lootOption);
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CINSTREAM_SKIP_HEADER;
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inStream.Read(memberCount);
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LWOOBJID playerId;
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LOG("Updating team (%llu), (%i), (%i)", teamID, lootOption, memberCount);
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time_t expire = 0;
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for (char i = 0; i < memberCount; i++) {
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inStream.Read(playerId);
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LWOOBJID member = LWOOBJID_EMPTY;
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inStream.Read(expire);
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inStream.Read(member);
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members.push_back(member);
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auto* entity = Game::entityManager->GetEntity(playerId);
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LOG("Updating team member (%llu)", member);
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auto* character = entity != nullptr ? entity->GetCharacter() : nullptr;
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auto* user = character != nullptr ? character->GetParentUser() : nullptr;
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if (user) {
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user->SetMuteExpire(expire);
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entity->GetCharacter()->SendMuteNotice();
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}
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break;
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}
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}
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case MessageType::Chat::TEAM_GET_STATUS: {
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TeamManager::Instance()->UpdateTeam(teamID, lootOption, members);
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CINSTREAM_SKIP_HEADER;
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LWOOBJID teamID = 0;
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break;
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char lootOption = 0;
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}
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char memberCount = 0;
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default:
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std::vector<LWOOBJID> members;
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LOG("Received an unknown chat: %i", int(packet->data[3]));
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inStream.Read(teamID);
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bool deleteTeam = inStream.ReadBit();
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if (deleteTeam) {
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TeamManager::Instance()->DeleteTeam(teamID);
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LOG("Deleting team (%llu)", teamID);
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break;
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}
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inStream.Read(lootOption);
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inStream.Read(memberCount);
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LOG("Updating team (%llu), (%i), (%i)", teamID, lootOption, memberCount);
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for (char i = 0; i < memberCount; i++) {
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LWOOBJID member = LWOOBJID_EMPTY;
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inStream.Read(member);
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members.push_back(member);
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LOG("Updating team member (%llu)", member);
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}
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TeamManager::Instance()->UpdateTeam(teamID, lootOption, members);
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break;
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}
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default:
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LOG("Received an unknown chat: %i", int(packet->data[3]));
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}
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}
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}
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}
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}
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}
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@ -869,10 +865,12 @@ void HandlePacket(Packet* packet) {
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Game::server->Disconnect(packet->systemAddress, eServerDisconnectIdentifiers::CHARACTER_NOT_FOUND);
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Game::server->Disconnect(packet->systemAddress, eServerDisconnectIdentifiers::CHARACTER_NOT_FOUND);
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return;
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return;
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}
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}
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LOG("server %s client %s", databaseChecksum.c_str(), clientDatabaseChecksum.string.c_str());
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// Developers may skip this check
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// Developers may skip this check
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if (clientDatabaseChecksum.string != databaseChecksum) {
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if (clientDatabaseChecksum.string != databaseChecksum) {
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LOG("");
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if (accountInfo->maxGmLevel < eGameMasterLevel::DEVELOPER) {
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if (accountInfo->maxGmLevel < eGameMasterLevel::DEVELOPER) {
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LOG("Client's database checksum does not match the server's, aborting connection.");
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LOG("Client's database checksum does not match the server's, aborting connection.");
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std::vector<Stamp> stamps;
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std::vector<Stamp> stamps;
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@ -884,6 +882,7 @@ void HandlePacket(Packet* packet) {
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Game::config->GetValue("cdclient_mismatch_message"), "", 0, "", stamps);
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Game::config->GetValue("cdclient_mismatch_message"), "", 0, "", stamps);
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return;
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return;
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} else {
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} else {
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LOG("");
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AMFArrayValue args;
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AMFArrayValue args;
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args.Insert("title", Game::config->GetValue("cdclient_mismatch_title"));
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args.Insert("title", Game::config->GetValue("cdclient_mismatch_title"));
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@ -896,18 +895,21 @@ void HandlePacket(Packet* packet) {
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}
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}
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}
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}
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LOG("");
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//Request the session info from Master:
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//Request the session info from Master:
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CBITSTREAM;
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::REQUEST_SESSION_KEY);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, MessageType::Master::REQUEST_SESSION_KEY);
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bitStream.Write(username);
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bitStream.Write(username);
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Game::server->SendToMaster(bitStream);
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Game::server->SendToMaster(bitStream);
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LOG("");
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//Insert info into our pending list
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//Insert info into our pending list
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tempSessionInfo info;
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tempSessionInfo info;
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info.sysAddr = SystemAddress(packet->systemAddress);
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info.sysAddr = SystemAddress(packet->systemAddress);
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info.hash = sessionKey.GetAsString();
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info.hash = sessionKey.GetAsString();
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m_PendingUsers.insert(std::make_pair(username.GetAsString(), info));
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m_PendingUsers.insert(std::make_pair(username.GetAsString(), info));
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LOG("");
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break;
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break;
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}
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}
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