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moving platform work
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commit
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@ -1,24 +0,0 @@
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#ifndef __EMOVEMENTPLATFORMSTATE__H__
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#define __EMOVEMENTPLATFORMSTATE__H__
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#include <cstdint>
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/**
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* The different types of platform movement state
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*/
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enum class eMovementPlatformState : uint32_t
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{
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Waiting = 1 << 0U,
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Travelling = 1 << 1U,
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Stopped = 1 << 2U,
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ReachedDesiredWaypoint = 1 << 3U,
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ReachedFinalWaypoint = 1 << 4U,
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};
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inline constexpr eMovementPlatformState operator|(eMovementPlatformState a, eMovementPlatformState b) {
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return static_cast<eMovementPlatformState>(
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static_cast<std::underlying_type<eMovementPlatformState>::type>(a) |
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static_cast<std::underlying_type<eMovementPlatformState>::type>(b));
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};
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#endif //!__EMOVEMENTPLATFORMSTATE__H__
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@ -53,6 +53,44 @@ void PlatformSubComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsIn
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if (!bIsInitialUpdate) m_IsDirty = false;
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}
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void PlatformSubComponent::StartPathing() {
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m_State |= eMovementPlatformState::Travelling;
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m_State &= ~eMovementPlatformState::Stopped;
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m_State &= ~eMovementPlatformState::Waiting;
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}
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void PlatformSubComponent::ResumePathing() {
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if (m_State & eMovementPlatformState::Stopped && (m_State & eMovementPlatformState::ReachedDesiredWaypoint) == 0) {
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StartPathing();
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}
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if (m_State & eMovementPlatformState::Travelling == 0) {
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m_State |= eMovementPlatformState::Waiting;
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m_State &= ~eMovementPlatformState::Stopped;
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m_State &= ~eMovementPlatformState::Travelling;
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} else {
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m_State &= eMovementPlatformState::Waiting;
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m_State &= eMovementPlatformState::Travelling;
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m_State &= eMovementPlatformState::Stopped;
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// Set the velocities
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}
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}
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void PlatformSubComponent::StopPathing() {
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m_State |= eMovementPlatformState::Stopped;
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m_State &= ~eMovementPlatformState::Travelling;
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m_State &= ~eMovementPlatformState::Waiting;
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m_LinearVelocity = NiPoint3::ZERO;
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m_AngularVelocity = NiPoint3::ZERO;
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}
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void PlatformSubComponent::Update(float deltaTime) {
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if (m_TimeBasedMovement && m_State & eMovementPlatformState::Travelling) {
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m_MoveTimeElapsed += deltaTime;
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}
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if (m_State == 0) return;
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}
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//------------- PlatformSubComponent end --------------
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//------------- MoverPlatformSubComponent begin --------------
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@ -218,6 +256,9 @@ void MovingPlatformComponent::GotoWaypoint(uint32_t index, bool stopAtWaypoint)
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}
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void MovingPlatformComponent::StartPathing() {
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std::for_each(m_Platforms.begin(), m_Platforms.end(), [](const std::unique_ptr<PlatformSubComponent>& platform) {
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platform->StartPathing();
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});
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// state == Travelling
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// //GameMessages::SendStartPathing(m_Parent);
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// m_PathingStopped = false;
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@ -13,11 +13,22 @@
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#include "dCommonVars.h"
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#include "Component.h"
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#include "eMovementPlatformState.h"
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#include "eReplicaComponentType.h"
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class Path;
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/**
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* The different types of platform movement state
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*/
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enum eMovementPlatformState : uint32_t
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{
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Waiting = 1 << 0U,
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Travelling = 1 << 1U,
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Stopped = 1 << 2U,
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ReachedDesiredWaypoint = 1 << 3U,
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ReachedFinalWaypoint = 1 << 4U,
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};
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/**
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* Different types of available platforms
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*/
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@ -39,16 +50,21 @@ public:
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bool GetIsDirty() const { return m_IsDirty; }
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virtual void LoadDataFromTemplate() {};
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virtual void LoadConfigData() {};
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virtual void StartPathing();
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virtual void ResumePathing();
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virtual void StopPathing();
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virtual void Update(float deltaTime);
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protected:
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#ifdef _MOVING_PLATFORM_TEST
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public:
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#endif
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MovingPlatformComponent* m_ParentComponent = nullptr;
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/**
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* The state the platform is currently in
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*/
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eMovementPlatformState m_State = eMovementPlatformState::Stopped | eMovementPlatformState::ReachedDesiredWaypoint;
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uint32_t m_State = eMovementPlatformState::Stopped | eMovementPlatformState::ReachedDesiredWaypoint;
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int32_t m_DesiredWaypointIndex = 0;
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float m_PercentBetweenPoints = 0;
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NiPoint3 m_Position;
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@ -61,6 +77,9 @@ public:
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bool m_IsDirty = false;
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bool m_InReverse = false;
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bool m_ShouldStopAtDesiredWaypoint = false;
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NiPoint3 m_LinearVelocity;
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NiPoint3 m_AngularVelocity;
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bool m_TimeBasedMovement = false;
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};
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class MoverPlatformSubComponent : public PlatformSubComponent {
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@ -159,7 +178,7 @@ public:
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* Determines if the entity should be serialized on the next update
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* @param value whether to serialize the entity or not
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*/
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void SetSerialized(bool value);
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void SetSerialized(bool value) {};
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/**
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* Returns if this platform will start automatically after spawn
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@ -26,7 +26,6 @@
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#include "ChatPackets.h"
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#include "RocketLaunchLupComponent.h"
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#include "eUnequippableActiveType.h"
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#include "eMovementPlatformState.h"
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#include "LeaderboardManager.h"
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#include "Amf3.h"
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#include "Loot.h"
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@ -349,9 +348,9 @@ void GameMessages::SendStartPathing(Entity* entity) {
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SEND_PACKET_BROADCAST;
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}
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void GameMessages::SendPlatformResync(Entity* entity, const SystemAddress& sysAddr, bool bStopAtDesiredWaypoint,
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int iIndex, int iDesiredWaypointIndex, int nextIndex,
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eMovementPlatformState movementState) {
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void GameMessages::SendPlatformResync(Entity* entity, const SystemAddress& sysAddr,
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eMovementPlatformState movementState, bool bStopAtDesiredWaypoint,
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int iIndex, int iDesiredWaypointIndex, int nextIndex) {
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CBITSTREAM;
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CMSGHEADER;
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@ -362,7 +361,8 @@ void GameMessages::SendPlatformResync(Entity* entity, const SystemAddress& sysAd
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iIndex = 0;
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nextIndex = 0;
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bStopAtDesiredWaypoint = true;
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movementState = eMovementPlatformState::Waiting | eMovementPlatformState::ReachedDesiredWaypoint | eMovementPlatformState::ReachedFinalWaypoint;
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movementState = static_cast<eMovementPlatformState>(
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eMovementPlatformState::Waiting | eMovementPlatformState::ReachedDesiredWaypoint | eMovementPlatformState::ReachedFinalWaypoint);
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}
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bitStream.Write(entity->GetObjectID());
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@ -5005,7 +5005,7 @@ void GameMessages::HandleFireEventServerSide(RakNet::BitStream* inStream, Entity
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void GameMessages::HandleRequestPlatformResync(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
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if (entity->GetLOT() == 6267 || entity->GetLOT() == 16141) return;
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GameMessages::SendPlatformResync(entity, sysAddr);
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GameMessages::SendPlatformResync(entity, sysAddr, eMovementPlatformState::Travelling);
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}
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void GameMessages::HandleRebuildCancel(RakNet::BitStream* inStream, Entity* entity) {
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@ -5,7 +5,6 @@
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#include <map>
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#include <string>
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#include <vector>
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#include "eMovementPlatformState.h"
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#include "NiPoint3.h"
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#include "eEndBehavior.h"
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#include "eCyclingMode.h"
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@ -21,6 +20,7 @@ class Leaderboard;
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class PropertySelectQueryProperty;
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class TradeItem;
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enum eMovementPlatformState : uint32_t;
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enum class eAnimationFlags : uint32_t;
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enum class eUnequippableActiveType;
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@ -69,9 +69,9 @@ namespace GameMessages {
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void SendPlayNDAudioEmitter(Entity* entity, const SystemAddress& sysAddr, std::string audioGUID);
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void SendStartPathing(Entity* entity);
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void SendPlatformResync(Entity* entity, const SystemAddress& sysAddr, bool bStopAtDesiredWaypoint = false,
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int iIndex = 0, int iDesiredWaypointIndex = 1, int nextIndex = 1,
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eMovementPlatformState movementState = eMovementPlatformState::Travelling);
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void SendPlatformResync(Entity* entity, const SystemAddress& sysAddr,
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eMovementPlatformState movementState, bool bStopAtDesiredWaypoint = false,
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int iIndex = 0, int iDesiredWaypointIndex = 1, int nextIndex = 1);
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void SendRestoreToPostLoadStats(Entity* entity, const SystemAddress& sysAddr);
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void SendServerDoneLoadingAllObjects(Entity* entity, const SystemAddress& sysAddr);
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@ -4,15 +4,16 @@
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#include "MovingPlatformComponent.h"
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void PropertyPlatform::OnRebuildComplete(Entity* self, Entity* target) {
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GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0,
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0, 0, eMovementPlatformState::Waiting | eMovementPlatformState::ReachedDesiredWaypoint | eMovementPlatformState::ReachedFinalWaypoint);
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GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS
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, static_cast<eMovementPlatformState>(eMovementPlatformState::Waiting | eMovementPlatformState::ReachedDesiredWaypoint | eMovementPlatformState::ReachedFinalWaypoint),
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true, 0, 0, 0);
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}
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void PropertyPlatform::OnUse(Entity* self, Entity* user) {
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auto* rebuildComponent = self->GetComponent<RebuildComponent>();
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if (rebuildComponent != nullptr && rebuildComponent->GetState() == eRebuildState::COMPLETED) {
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GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0,
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1, 1, eMovementPlatformState::Travelling);
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GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, eMovementPlatformState::Travelling, true, 0,
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1, 1);
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self->AddCallbackTimer(movementDelay + effectDelay, [self, this]() {
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self->SetNetworkVar<float_t>(u"startEffect", dieDelay);
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@ -2,6 +2,7 @@
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#include "Entity.h"
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#include "GameMessages.h"
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#include "ProximityMonitorComponent.h"
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#include "MovingPlatformComponent.h"
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void AgBusDoor::OnStartup(Entity* self) {
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m_Counter = 0;
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@ -48,9 +49,9 @@ void AgBusDoor::OnProximityUpdate(Entity* self, Entity* entering, std::string na
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void AgBusDoor::MoveDoor(Entity* self, bool bOpen) {
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if (bOpen) {
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GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 1, 0);
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GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, eMovementPlatformState::Travelling, true, 1, 0);
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} else {
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GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0, 1);
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GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, eMovementPlatformState::Travelling, true, 0, 1);
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self->AddTimer("dustTimer", 2.0f);
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}
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@ -1,6 +1,7 @@
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#include "AgQbElevator.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "MovingPlatformComponent.h"
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void AgQbElevator::OnStartup(Entity* self) {
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@ -14,8 +15,9 @@ void AgQbElevator::OnRebuildComplete(Entity* self, Entity* target) {
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float delayTime = killTime - endTime;
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if (delayTime < 1) delayTime = 1;
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GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0,
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0, 0, eMovementPlatformState::Waiting | eMovementPlatformState::ReachedDesiredWaypoint | eMovementPlatformState::ReachedFinalWaypoint);
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GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS,
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static_cast<eMovementPlatformState>(eMovementPlatformState::Waiting | eMovementPlatformState::ReachedDesiredWaypoint | eMovementPlatformState::ReachedFinalWaypoint)
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, true, 0, 0, 0);
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//add a timer that will kill the QB if no players get on in the killTime
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self->AddTimer("startKillTimer", killTime);
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@ -32,8 +34,8 @@ void AgQbElevator::OnProximityUpdate(Entity* self, Entity* entering, std::string
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self->SetBoolean(u"qbPlayerRdy", true);
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self->CancelTimer("StartElevator");
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GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0,
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1, 1, eMovementPlatformState::Travelling);
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GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, eMovementPlatformState::Travelling, true, 0,
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1, 1);
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} else if (!self->GetBoolean(u"StartTimer")) {
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self->SetBoolean(u"StartTimer", true);
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self->AddTimer("StartElevator", startTime);
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@ -44,8 +46,8 @@ void AgQbElevator::OnProximityUpdate(Entity* self, Entity* entering, std::string
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void AgQbElevator::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "StartElevator") {
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GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0,
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1, 1, eMovementPlatformState::Travelling);
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GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, eMovementPlatformState::Travelling, true, 0,
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1, 1);
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} else if (timerName == "startKillTimer") {
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killTimerStartup(self);
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} else if (timerName == "KillTimer") {
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#include "eReplicaComponentType.h"
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#include "RenderComponent.h"
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#include "eGameActivity.h"
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#include "MovingPlatformComponent.h"
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void SGCannon::OnStartup(Entity* self) {
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Game::logger->Log("SGCannon", "OnStartup");
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@ -314,7 +315,7 @@ void SGCannon::OnActivityTimerDone(Entity* self, const std::string& name) {
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// Save the enemy and tell it to start pathing
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if (enemy != nullptr) {
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const_cast<std::vector<LWOOBJID>&>(self->GetVar<std::vector<LWOOBJID>>(SpawnedObjects)).push_back(enemy->GetObjectID());
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GameMessages::SendPlatformResync(enemy, UNASSIGNED_SYSTEM_ADDRESS);
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GameMessages::SendPlatformResync(enemy, UNASSIGNED_SYSTEM_ADDRESS, eMovementPlatformState::Travelling);
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}
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}
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} else if (name == EndGameBufferTimer) {
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@ -381,7 +381,7 @@ void Zone::LoadPath(std::istream& file) {
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BinaryIO::BinaryRead(file, character);
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path.pathName.push_back(character);
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}
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Game::logger->Log("Zone", "pathname: %s", path.pathName.c_str());
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BinaryIO::BinaryRead(file, path.pathType);
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BinaryIO::BinaryRead(file, path.flags);
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BinaryIO::BinaryRead(file, path.pathBehavior);
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@ -479,6 +479,7 @@ void Zone::LoadPath(std::istream& file) {
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if (path.pathType == PathType::MovingPlatform) {
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BinaryIO::BinaryRead(file, waypoint.movingPlatform.lockPlayer);
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BinaryIO::BinaryRead(file, waypoint.movingPlatform.speed);
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Game::logger->Log("Zone", "speed: %f", waypoint.movingPlatform.speed);
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BinaryIO::BinaryRead(file, waypoint.movingPlatform.wait);
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if (path.pathVersion >= 13) {
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uint8_t count1;
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