moving platform work

This commit is contained in:
David Markowitz
2023-08-02 00:02:02 -07:00
parent 4336cb7f50
commit c293b7a9d7
10 changed files with 93 additions and 51 deletions

View File

@@ -2,6 +2,7 @@
#include "Entity.h"
#include "GameMessages.h"
#include "ProximityMonitorComponent.h"
#include "MovingPlatformComponent.h"
void AgBusDoor::OnStartup(Entity* self) {
m_Counter = 0;
@@ -48,9 +49,9 @@ void AgBusDoor::OnProximityUpdate(Entity* self, Entity* entering, std::string na
void AgBusDoor::MoveDoor(Entity* self, bool bOpen) {
if (bOpen) {
GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 1, 0);
GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, eMovementPlatformState::Travelling, true, 1, 0);
} else {
GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0, 1);
GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, eMovementPlatformState::Travelling, true, 0, 1);
self->AddTimer("dustTimer", 2.0f);
}

View File

@@ -1,6 +1,7 @@
#include "AgQbElevator.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "MovingPlatformComponent.h"
void AgQbElevator::OnStartup(Entity* self) {
@@ -14,8 +15,9 @@ void AgQbElevator::OnRebuildComplete(Entity* self, Entity* target) {
float delayTime = killTime - endTime;
if (delayTime < 1) delayTime = 1;
GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0,
0, 0, eMovementPlatformState::Waiting | eMovementPlatformState::ReachedDesiredWaypoint | eMovementPlatformState::ReachedFinalWaypoint);
GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS,
static_cast<eMovementPlatformState>(eMovementPlatformState::Waiting | eMovementPlatformState::ReachedDesiredWaypoint | eMovementPlatformState::ReachedFinalWaypoint)
, true, 0, 0, 0);
//add a timer that will kill the QB if no players get on in the killTime
self->AddTimer("startKillTimer", killTime);
@@ -32,8 +34,8 @@ void AgQbElevator::OnProximityUpdate(Entity* self, Entity* entering, std::string
self->SetBoolean(u"qbPlayerRdy", true);
self->CancelTimer("StartElevator");
GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0,
1, 1, eMovementPlatformState::Travelling);
GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, eMovementPlatformState::Travelling, true, 0,
1, 1);
} else if (!self->GetBoolean(u"StartTimer")) {
self->SetBoolean(u"StartTimer", true);
self->AddTimer("StartElevator", startTime);
@@ -44,8 +46,8 @@ void AgQbElevator::OnProximityUpdate(Entity* self, Entity* entering, std::string
void AgQbElevator::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "StartElevator") {
GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0,
1, 1, eMovementPlatformState::Travelling);
GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, eMovementPlatformState::Travelling, true, 0,
1, 1);
} else if (timerName == "startKillTimer") {
killTimerStartup(self);
} else if (timerName == "KillTimer") {

View File

@@ -17,6 +17,7 @@
#include "eReplicaComponentType.h"
#include "RenderComponent.h"
#include "eGameActivity.h"
#include "MovingPlatformComponent.h"
void SGCannon::OnStartup(Entity* self) {
Game::logger->Log("SGCannon", "OnStartup");
@@ -314,7 +315,7 @@ void SGCannon::OnActivityTimerDone(Entity* self, const std::string& name) {
// Save the enemy and tell it to start pathing
if (enemy != nullptr) {
const_cast<std::vector<LWOOBJID>&>(self->GetVar<std::vector<LWOOBJID>>(SpawnedObjects)).push_back(enemy->GetObjectID());
GameMessages::SendPlatformResync(enemy, UNASSIGNED_SYSTEM_ADDRESS);
GameMessages::SendPlatformResync(enemy, UNASSIGNED_SYSTEM_ADDRESS, eMovementPlatformState::Travelling);
}
}
} else if (name == EndGameBufferTimer) {