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https://github.com/DarkflameUniverse/DarkflameServer.git
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moving platform work
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@@ -5,7 +5,6 @@
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#include <map>
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#include <string>
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#include <vector>
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#include "eMovementPlatformState.h"
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#include "NiPoint3.h"
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#include "eEndBehavior.h"
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#include "eCyclingMode.h"
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@@ -21,6 +20,7 @@ class Leaderboard;
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class PropertySelectQueryProperty;
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class TradeItem;
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enum eMovementPlatformState : uint32_t;
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enum class eAnimationFlags : uint32_t;
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enum class eUnequippableActiveType;
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@@ -69,9 +69,9 @@ namespace GameMessages {
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void SendPlayNDAudioEmitter(Entity* entity, const SystemAddress& sysAddr, std::string audioGUID);
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void SendStartPathing(Entity* entity);
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void SendPlatformResync(Entity* entity, const SystemAddress& sysAddr, bool bStopAtDesiredWaypoint = false,
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int iIndex = 0, int iDesiredWaypointIndex = 1, int nextIndex = 1,
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eMovementPlatformState movementState = eMovementPlatformState::Travelling);
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void SendPlatformResync(Entity* entity, const SystemAddress& sysAddr,
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eMovementPlatformState movementState, bool bStopAtDesiredWaypoint = false,
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int iIndex = 0, int iDesiredWaypointIndex = 1, int nextIndex = 1);
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void SendRestoreToPostLoadStats(Entity* entity, const SystemAddress& sysAddr);
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void SendServerDoneLoadingAllObjects(Entity* entity, const SystemAddress& sysAddr);
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