mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
fix: add Nexus Tower missing scripts (#1349)
add final missing scripts for nt also fix the turnin for the breadcrumb missions not showing the completion window. Fix another missing script Add another script fix include guards Fix dirt clouds not appearing on mission accept
This commit is contained in:
@@ -3,6 +3,7 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL
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"BaseInteractDropLootServer.cpp"
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"Binoculars.cpp"
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"ExplodingAsset.cpp"
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"FrictionVolumeServer.cpp"
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"ForceVolumeServer.cpp"
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"GrowingFlower.cpp"
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"ImaginationBackpackHealServer.cpp"
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@@ -17,6 +18,8 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL
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"StoryBoxInteractServer.cpp"
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"TokenConsoleServer.cpp"
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"TouchMissionUpdateServer.cpp"
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"VisToggleNotifierServer.cpp"
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"NTNaomiDirtServer.cpp"
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"WishingWellServer.cpp")
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add_subdirectory(Ninjago)
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19
dScripts/02_server/Map/General/FrictionVolumeServer.cpp
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dScripts/02_server/Map/General/FrictionVolumeServer.cpp
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@@ -0,0 +1,19 @@
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#include "FrictionVolumeServer.h"
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#include "PhantomPhysicsComponent.h"
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#include "ePhysicsEffectType.h"
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#include "Game.h"
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#include "EntityManager.h"
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void FrictionVolumeServer::OnStartup(Entity* self) {
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auto frictionAmount = self->GetVar<float>(u"FrictionAmt");
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if (frictionAmount == 0.0f) frictionAmount = DefaultFrictionAmount;
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auto* phantomPhysicsComponent = self->GetComponent<PhantomPhysicsComponent>();
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if (!phantomPhysicsComponent) return;
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phantomPhysicsComponent->SetEffectType(ePhysicsEffectType::FRICTION);
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phantomPhysicsComponent->SetDirectionalMultiplier(frictionAmount);
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phantomPhysicsComponent->SetPhysicsEffectActive(true);
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Game::entityManager->SerializeEntity(self);
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}
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dScripts/02_server/Map/General/FrictionVolumeServer.h
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dScripts/02_server/Map/General/FrictionVolumeServer.h
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@@ -0,0 +1,13 @@
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#ifndef __FRICTIONVOLUMESERVER__H__
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#define __FRICTIONVOLUMESERVER__H__
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#include "CppScripts.h"
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class FrictionVolumeServer : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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private:
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const float DefaultFrictionAmount = 1.5f;
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};
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#endif //!__FRICTIONVOLUMESERVER__H__
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dScripts/02_server/Map/General/NTNaomiDirtServer.cpp
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dScripts/02_server/Map/General/NTNaomiDirtServer.cpp
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@@ -0,0 +1,14 @@
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#include "NTNaomiDirtServer.h"
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namespace {
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std::map<int32_t, std::string> VisibilityMissionTable = {
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{1253, std::string("Dirt_Clouds_Sent")},
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{1276, std::string("Dirt_Clouds_Assem")},
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{1277, std::string("Dirt_Clouds_Para")},
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{1283, std::string("Dirt_Clouds_Halls")}
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};
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};
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void NTNaomiDirtServer::OnStartup(Entity* self) {
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SetGameVariables(VisibilityMissionTable);
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}
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dScripts/02_server/Map/General/NTNaomiDirtServer.h
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dScripts/02_server/Map/General/NTNaomiDirtServer.h
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@@ -0,0 +1,11 @@
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#ifndef __NTNAOMIDIRTSERVER__H__
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#define __NTNAOMIDIRTSERVER__H__
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#include "VisToggleNotifierServer.h"
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class NTNaomiDirtServer : public VisToggleNotifierServer {
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public:
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void OnStartup(Entity* self) override;
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};
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#endif //!__NTNAOMIDIRTSERVER__H__
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dScripts/02_server/Map/General/VisToggleNotifierServer.cpp
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dScripts/02_server/Map/General/VisToggleNotifierServer.cpp
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@@ -0,0 +1,23 @@
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#include "VisToggleNotifierServer.h"
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#include "eMissionState.h"
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#include "Game.h"
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#include "dZoneManager.h"
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void VisToggleNotifierServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionId, eMissionState missionState) {
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auto itr = m_GameVariables.find(missionId);
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if (itr != m_GameVariables.end()) {
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bool visible = true;
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if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
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visible = false;
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}
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auto spawners = Game::zoneManager->GetSpawnersByName(itr->second);
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if (spawners.empty()) return;
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for (const auto spawner : spawners) {
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auto spawnedObjIds = spawner->GetSpawnedObjectIDs();
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for (const auto& objId : spawnedObjIds) {
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GameMessages::SendNotifyClientObject(objId, u"SetVisibility", visible);
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}
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}
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}
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}
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dScripts/02_server/Map/General/VisToggleNotifierServer.h
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dScripts/02_server/Map/General/VisToggleNotifierServer.h
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@@ -0,0 +1,15 @@
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#ifndef __VISTOGGLENOTIFIERSERVER__H__
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#define __VISTOGGLENOTIFIERSERVER__H__
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#include "CppScripts.h"
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class VisToggleNotifierServer : public CppScripts::Script {
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public:
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void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
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protected:
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void SetGameVariables(std::map<int32_t, std::string>& gameVariables) { m_GameVariables = gameVariables; }
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private:
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std::map<int32_t, std::string> m_GameVariables;
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};
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#endif //!__VISTOGGLENOTIFIERSERVER__H__
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