fix: add Nexus Tower missing scripts (#1349)

add final missing scripts for nt

also fix the turnin for the breadcrumb missions not showing the completion window.

Fix another missing script

Add another script

fix include guards

Fix dirt clouds not appearing on mission accept
This commit is contained in:
David Markowitz
2023-12-22 23:53:21 -08:00
committed by GitHub
parent c07c909a57
commit c1e8546d48
38 changed files with 334 additions and 17 deletions

View File

@@ -345,6 +345,19 @@ void GameMessages::SendStartPathing(Entity* entity) {
SEND_PACKET_BROADCAST;
}
void GameMessages::SendResetMissions(Entity* entity, const SystemAddress& sysAddr, const int32_t missionid) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write(eGameMessageType::RESET_MISSIONS);
bitStream.Write(missionid != -1);
if (missionid != -1) bitStream.Write(missionid);
SEND_PACKET;
}
void GameMessages::SendPlatformResync(Entity* entity, const SystemAddress& sysAddr, bool bStopAtDesiredWaypoint,
int iIndex, int iDesiredWaypointIndex, int nextIndex,
eMovementPlatformState movementState) {

View File

@@ -74,6 +74,7 @@ namespace GameMessages {
int iIndex = 0, int iDesiredWaypointIndex = 1, int nextIndex = 1,
eMovementPlatformState movementState = eMovementPlatformState::Moving);
void SendResetMissions(Entity* entity, const SystemAddress& sysAddr, const int32_t missionid = -1);
void SendRestoreToPostLoadStats(Entity* entity, const SystemAddress& sysAddr);
void SendServerDoneLoadingAllObjects(Entity* entity, const SystemAddress& sysAddr);
void SendGMLevelBroadcast(const LWOOBJID& objectID, eGameMasterLevel level);