mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-13 19:58:21 +00:00
prevent ressurecting with more than max stats (#1064)
for health and imagination
This commit is contained in:
parent
6aa90ad5b2
commit
c17b5fa586
@ -937,8 +937,13 @@ void GameMessages::SendResurrect(Entity* entity) {
|
||||
if (destroyableComponent != nullptr && entity->GetLOT() == 1) {
|
||||
auto* levelComponent = entity->GetComponent<LevelProgressionComponent>();
|
||||
if (levelComponent) {
|
||||
destroyableComponent->SetHealth(levelComponent->GetLevel() >= 45 ? 8 : 4);
|
||||
destroyableComponent->SetImagination(levelComponent->GetLevel() >= 45 ? 20 : 6);
|
||||
int32_t healthToRestore = levelComponent->GetLevel() >= 45 ? 8 : 4;
|
||||
if (healthToRestore > destroyableComponent->GetMaxHealth()) healthToRestore = destroyableComponent->GetMaxHealth();
|
||||
destroyableComponent->SetHealth(healthToRestore);
|
||||
|
||||
int32_t imaginationToRestore = levelComponent->GetLevel() >= 45 ? 20 : 6;
|
||||
if (imaginationToRestore > destroyableComponent->GetMaxImagination()) imaginationToRestore = destroyableComponent->GetMaxImagination();
|
||||
destroyableComponent->SetImagination(imaginationToRestore);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user