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Break out the model component
into the model, item, and mutable model behaviors
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14
dCommon/dEnums/ePhysicsBehaviorType.h
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14
dCommon/dEnums/ePhysicsBehaviorType.h
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#ifndef __EPHYSICSBEHAVIORTYPE__H__
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#define __EPHYSICSBEHAVIORTYPE__H__
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#include <cstdint>
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enum class ePhysicsBehaviorType : int32_t {
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INVALID = -1,
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GROUND,
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FLYING,
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STANDARD,
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DYNAMIC
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};
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#endif //!__EPHYSICSBEHAVIORTYPE__H__
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13
dCommon/dEnums/eUgcModerationStatus.h
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dCommon/dEnums/eUgcModerationStatus.h
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#ifndef __EUGCMODERATIONSTATUS__H__
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#define __EUGCMODERATIONSTATUS__H__
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#include <cstdint>
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enum class eUgcModerationStatus : uint32_t {
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NoStatus,
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Approved,
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Rejected,
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};
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#endif //!__EUGCMODERATIONSTATUS__H__
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