feat: OnAttack behavior (#1853)

Adds the `OnAttack` property behavior starting node.
Tested that having the node allows the model to be attacked to trigger the start of behaviors
This commit is contained in:
David Markowitz
2025-08-01 01:09:16 -07:00
committed by GitHub
parent c9e95839ee
commit c083f21e44
11 changed files with 111 additions and 6 deletions

View File

@@ -42,6 +42,7 @@ public:
bool HasMinimumActions() const { return m_Actions.size() >= 2; }
void OnChatMessageReceived(const std::string& sMessage);
void OnHit();
private:
// Indicates this Strip is waiting for an action to be taken upon it to progress to its actions
bool m_WaitingForAction{ false };