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feat: OnAttack behavior (#1853)
Adds the `OnAttack` property behavior starting node. Tested that having the node allows the model to be attacked to trigger the start of behaviors
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@@ -42,6 +42,7 @@ public:
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bool HasMinimumActions() const { return m_Actions.size() >= 2; }
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void OnChatMessageReceived(const std::string& sMessage);
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void OnHit();
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private:
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// Indicates this Strip is waiting for an action to be taken upon it to progress to its actions
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bool m_WaitingForAction{ false };
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