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feat: OnAttack behavior (#1853)
Adds the `OnAttack` property behavior starting node. Tested that having the node allows the model to be attacked to trigger the start of behaviors
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@@ -24,6 +24,7 @@ public:
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void Update(float deltaTime, ModelComponent& modelComponent);
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void OnChatMessageReceived(const std::string& sMessage);
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void OnHit();
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private:
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// The strips contained within this state.
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