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feat: OnAttack behavior (#1853)
Adds the `OnAttack` property behavior starting node. Tested that having the node allows the model to be attacked to trigger the start of behaviors
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@@ -863,5 +863,13 @@ namespace GameMessages {
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NiPoint3 pos{};
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};
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struct SetFaction : public GameMsg {
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SetFaction() : GameMsg(MessageType::Game::SET_FACTION) {}
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int32_t factionID{};
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bool bIgnoreChecks{ false };
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};
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};
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#endif // GAMEMESSAGES_H
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