feat: OnAttack behavior (#1853)

Adds the `OnAttack` property behavior starting node.
Tested that having the node allows the model to be attacked to trigger the start of behaviors
This commit is contained in:
David Markowitz
2025-08-01 01:09:16 -07:00
committed by GitHub
parent c9e95839ee
commit c083f21e44
11 changed files with 111 additions and 6 deletions

View File

@@ -863,5 +863,13 @@ namespace GameMessages {
NiPoint3 pos{};
};
struct SetFaction : public GameMsg {
SetFaction() : GameMsg(MessageType::Game::SET_FACTION) {}
int32_t factionID{};
bool bIgnoreChecks{ false };
};
};
#endif // GAMEMESSAGES_H