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feat: OnAttack behavior (#1853)
Adds the `OnAttack` property behavior starting node. Tested that having the node allows the model to be attacked to trigger the start of behaviors
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@@ -469,6 +469,7 @@ public:
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void DoHardcoreModeDrops(const LWOOBJID source);
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bool OnGetObjectReportInfo(GameMessages::GameMsg& msg);
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bool OnSetFaction(GameMessages::GameMsg& msg);
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static Implementation<bool, const Entity*> IsEnemyImplentation;
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static Implementation<bool, const Entity*> IsFriendImplentation;
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