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D scripts
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#include "DLUVanityNPC.h"
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#include "GameMessages.h"
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#include "dServer.h"
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#include "VanityUtilities.h"
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void DLUVanityNPC::OnStartup(Entity* self)
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{
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#pragma once
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#include "CppScripts.h"
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#include "VanityUtilities.h"
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class VanityNPC;
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class DLUVanityNPC : public CppScripts::Script
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{
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public:
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#pragma once
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#include "CppScripts.h"
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/**
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#pragma once
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class Entity;
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class Darkitect
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