mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-02 02:43:44 +00:00
Merge exp/decoder-live-check: replica decoders checked on live captures, moving platform/pet/model wire fixes
This commit is contained in:
@@ -157,7 +157,7 @@ namespace {
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}
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const auto j = CaptureTools::RecordJson(record, i, start, fields, replica ? &*replica : nullptr);
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std::printf("%7zu %10.3f %-12s %-18s %s%s\n", i, j["t"].get<double>() / 1000.0, (j.value("from", std::string()) + ">" + j.value("to", std::string())).c_str(),
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j.value("source", std::string()).c_str(), j.value("name", std::string()).c_str(), fields && j.contains("fields") ? (" " + j["fields"].dump()).c_str() : "");
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j.value("source", std::string()).c_str(), j.value("name", std::string()).c_str(), fields && j.contains("fields") ? (" " + j["fields"].dump(-1, ' ', false, json::error_handler_t::replace)).c_str() : "");
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}
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if (!cdServer.empty()) std::printf("%zu constructions, %zu whose components didn't read exactly\n", constructions, unmatched);
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return 0;
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@@ -146,6 +146,11 @@ void ModelComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialU
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outBitStream.Write(m_OriginalPosition); // Original position
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outBitStream.Write(m_OriginalRotation); // Original rotation
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// The client makes the mutable model component, which reads the behaviors and editing info, only for objects whose
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// config (the settings sent with a model) has propertyObjectID or inInventory; the plain one it makes for every
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// other model reads only the block above, as live wrote it
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if (!m_Parent->HasVar(u"propertyObjectID") && !m_Parent->GetVar<bool>(u"inInventory")) return;
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outBitStream.Write1(); // We are writing behavior info
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outBitStream.Write<uint32_t>(m_Behaviors.size()); // Number of behaviors
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outBitStream.Write(m_IsPaused); // Is this model paused
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@@ -118,6 +118,9 @@ void MovingPlatformComponent::Serialize(RakNet::BitStream& outBitStream, bool bI
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} else {
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mover->Serialize(outBitStream, bIsInitialUpdate);
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}
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// The client reads subcomponents while a 1 bit comes before one: a 0 bit ends the list
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outBitStream.Write0();
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}
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}
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@@ -96,7 +96,10 @@ void PetComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpd
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outBitStream.Write(m_Owner);
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}
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if (bIsInitialUpdate) {
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// The client reads this bit on every update while dirty (as live wrote it): the names follow when it is set
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if (!bIsInitialUpdate) {
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outBitStream.Write0();
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} else {
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outBitStream.Write(tamed);
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if (tamed) {
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outBitStream.Write(m_ModerationStatus);
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@@ -11,11 +11,25 @@
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#include "GeneralUtils.h"
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#include "magic_enum.hpp"
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#include "MessageIdentifiers.h"
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#include "ZCompression.h"
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namespace {
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using json = nlohmann::json;
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using enum eReplicaComponentType;
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bool IsUtf8(std::string_view text) {
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for (size_t i = 0; i < text.size();) {
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const auto byte = static_cast<uint8_t>(text[i]);
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const size_t length = byte < 0x80 ? 1 : (byte >> 5) == 0x6 ? 2 : (byte >> 4) == 0xE ? 3 : (byte >> 3) == 0x1E ? 4 : 0;
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if (length == 0 || i + length > text.size()) return false;
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for (size_t k = 1; k < length; k++) {
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if ((static_cast<uint8_t>(text[i + k]) & 0xC0) != 0x80) return false;
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}
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i += length;
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}
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return true;
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}
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// Reads values in order; the first read past the end marks the reader as failed and every later read gives 0
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struct Reader {
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RakNet::BitStream& stream;
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@@ -46,13 +60,28 @@ namespace {
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const auto length = Get<Length>();
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std::u16string text;
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for (Length i = 0; ok && i < length; i++) text += static_cast<char16_t>(Get<uint16_t>());
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return GeneralUtils::UTF16ToWTF8(text);
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return Printable(GeneralUtils::UTF16ToWTF8(text));
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}
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template<typename Length> std::string Text() {
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const auto length = Get<Length>();
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std::string text;
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for (Length i = 0; ok && i < length; i++) text += static_cast<char>(Get<uint8_t>());
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return text;
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return Printable(text);
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}
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// Narrow text is shown as is when it is UTF-8, else byte by byte as Latin-1 (JSON only takes UTF-8)
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static std::string Printable(const std::string& text) {
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if (IsUtf8(text)) return text;
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std::string out;
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for (const auto c : text) {
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const auto byte = static_cast<uint8_t>(c);
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if (byte < 0x80) out += c;
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else {
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out += static_cast<char>(0xC0 | (byte >> 6));
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out += static_cast<char>(0x80 | (byte & 0x3F));
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}
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}
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return out;
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}
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};
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@@ -83,21 +112,38 @@ namespace {
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case 13: value = r.Text<uint32_t>(); break;
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default: r.ok = false; break;
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}
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out.push_back(GeneralUtils::UTF16ToWTF8(key) + "=" + std::to_string(type) + ":" + value);
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out.push_back(Reader::Printable(GeneralUtils::UTF16ToWTF8(key)) + "=" + std::to_string(type) + ":" + value);
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}
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return out;
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}
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// u32 size, u8 compressed, then the entries (or the compressed bytes, which are shown as their size)
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/**
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* u32 size, u8 compressed, then the entries (a u32 count and each entry). Compressed: u32 uncompressed size, u32
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* compressed size and that many bytes of zlib data holding the entries, inflated here.
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*/
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json ReadLdf(Reader& r) {
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const auto size = r.Get<uint32_t>();
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const auto compressed = r.Get<uint8_t>();
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if (compressed) {
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if (!compressed) return ReadLdfEntries(r, r.Get<int32_t>());
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const auto uncompressedSize = r.Get<uint32_t>();
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const auto compressedSize = r.Get<uint32_t>();
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for (uint32_t i = 0; r.ok && i < compressedSize; i++) r.Get<uint8_t>();
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return json{ {"compressed", true}, {"size", size}, {"compressedSize", compressedSize} };
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std::string data;
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for (uint32_t i = 0; r.ok && i < compressedSize; i++) data += static_cast<char>(r.Get<uint8_t>());
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json out{ {"compressed", true}, {"size", size}, {"uncompressedSize", uncompressedSize}, {"compressedSize", compressedSize} };
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if (!r.ok || uncompressedSize > 1024 * 1024) return out;
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std::string entries(uncompressedSize, '\0');
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int32_t error = 0;
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const auto inflated = ZCompression::Decompress(reinterpret_cast<const uint8_t*>(data.data()), compressedSize,
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reinterpret_cast<uint8_t*>(entries.data()), uncompressedSize, error);
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if (inflated != static_cast<int32_t>(uncompressedSize)) {
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out["(did not inflate)"] = true;
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return out;
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}
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return ReadLdfEntries(r, r.Get<int32_t>());
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RakNet::BitStream stream(reinterpret_cast<unsigned char*>(entries.data()), uncompressedSize, false);
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Reader inner{ stream };
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out["entries"] = ReadLdfEntries(inner, inner.Get<int32_t>());
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if (!inner.ok || stream.GetNumberOfUnreadBits() > 0) out["(entries did not read)"] = true;
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return out;
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}
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// Activity user info: object ID and 10 values each
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@@ -127,6 +173,39 @@ namespace {
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}
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}
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// The object a character stands on and where on it (LWOBasePhysComponent's frame stats)
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json LocalSpace(Reader& r) {
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json out{ {"object", r.Id()}, {"position", r.Point()} };
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if (r.Bit()) out["velocity"] = r.Point();
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return out;
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}
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// LWOBuffComponent::ReadBuffs: a u32 count and each buff
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json Buffs(Reader& r) {
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json buffs = json::array();
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const auto count = r.Get<uint32_t>();
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for (uint32_t i = 0; r.ok && i < count && i < 256; i++) {
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json buff{ {"id", r.Get<uint32_t>()} };
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if (r.Bit()) buff["timeMs"] = r.Get<uint32_t>();
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for (const char* flag : { "cancelOnDeath", "cancelOnZone", "cancelOnDamaged", "cancelOnRemoveBuff", "cancelOnUi", "cancelOnLogout", "cancelOnUnequip", "cancelOnDamageAbsorbRanOut" }) buff[flag] = r.Bit();
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const bool addedByTeammate = r.Bit();
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buff["addedByTeammate"] = addedByTeammate;
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buff["applyOnTeammates"] = r.Bit();
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if (addedByTeammate) buff["source"] = r.Id();
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buff["refCount"] = r.Get<uint32_t>();
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buffs.push_back(buff);
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}
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return buffs;
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}
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void ModelBase(Reader& r, json& j) {
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if (!r.Bit()) return;
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j["pickable"] = r.Bit();
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j["modelType"] = r.Get<uint32_t>();
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j["originalPosition"] = r.Point();
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j["originalRotation"] = r.RawRotation();
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}
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using ComponentReader = std::function<void(Reader&, json&, bool initial, const std::vector<eReplicaComponentType>& components)>;
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// One reader per component, each mirroring the component's Serialize(bIsInitialUpdate)
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@@ -178,7 +257,7 @@ namespace {
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j["onRail"] = r.Bit();
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if (r.Bit()) j["velocity"] = r.Point();
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if (r.Bit()) j["angularVelocity"] = r.Point();
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if (r.Bit()) NotRead(r, j, "localSpaceInfo");
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if (r.Bit()) j["localSpace"] = LocalSpace(r);
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if (!initial) j["teleporting"] = r.Bit();
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}
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} },
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@@ -203,7 +282,7 @@ namespace {
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j["onRail"] = r.Bit();
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if (r.Bit()) j["velocity"] = r.Point();
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if (r.Bit()) j["angularVelocity"] = r.Point();
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if (r.Bit()) NotRead(r, j, "localSpaceInfo");
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if (r.Bit()) j["localSpace"] = LocalSpace(r);
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if (r.Bit()) {
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j["remoteInputX"] = r.Get<float>();
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j["remoteInputY"] = r.Get<float>();
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@@ -225,7 +304,10 @@ namespace {
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if (!(j["effectActive"] = r.Bit()).get<bool>()) return;
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j["effectType"] = r.Get<uint32_t>();
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j["directionalMultiplier"] = r.Get<float>();
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if (r.Bit()) return NotRead(r, j, "distanceInfo");
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if (r.Bit()) {
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j["minDistance"] = r.Get<float>();
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j["maxDistance"] = r.Get<float>();
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}
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if ((j["directional"] = r.Bit()).get<bool>()) j["direction"] = r.Point();
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} },
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{ SOUND_TRIGGER, [](Reader& r, json& j, bool, const auto&) {
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@@ -264,23 +346,8 @@ namespace {
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} },
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{ BUFF, [](Reader& r, json& j, bool initial, const auto&) {
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if (!initial) return;
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if (r.Bit()) {
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json buffs = json::array();
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const auto count = r.Get<uint32_t>();
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for (uint32_t i = 0; r.ok && i < count && i < 256; i++) {
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json buff{ {"id", r.Get<uint32_t>()} };
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if (r.Bit()) buff["timeMs"] = r.Get<uint32_t>();
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for (const char* flag : { "cancelOnDeath", "cancelOnZone", "cancelOnDamaged", "cancelOnRemoveBuff", "cancelOnUi", "cancelOnLogout", "cancelOnUnequip", "cancelOnDamageAbsorbRanOut" }) buff[flag] = r.Bit();
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const bool addedByTeammate = r.Bit();
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buff["addedByTeammate"] = addedByTeammate;
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buff["applyOnTeammates"] = r.Bit();
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if (addedByTeammate) buff["source"] = r.Id();
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buff["refCount"] = r.Get<uint32_t>();
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buffs.push_back(buff);
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}
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j["buffs"] = buffs;
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}
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if (r.Bit()) NotRead(r, j, "immunityBuffs");
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if (r.Bit()) j["buffs"] = Buffs(r);
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if (r.Bit()) j["immunities"] = Buffs(r);
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} },
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{ DESTROYABLE, [](Reader& r, json& j, bool initial, const auto&) {
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if (initial && r.Bit()) {
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@@ -320,14 +387,14 @@ namespace {
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if (r.Bit()) j["onThreatList"] = r.Bit();
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} },
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{ COLLECTIBLE, [](Reader& r, json& j, bool, const auto&) { j["collectibleID"] = r.Get<int16_t>(); } },
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{ PET, [](Reader& r, json& j, bool initial, const auto&) {
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if (r.Bit()) {
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// LWOPetComponent::Deserialize: everything under the dirty bit, the names on updates too
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{ PET, [](Reader& r, json& j, bool, const auto&) {
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if (!r.Bit()) return;
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j["status"] = r.Get<uint32_t>();
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j["ability"] = r.Get<uint32_t>();
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if (r.Bit()) j["interaction"] = r.Id();
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if (r.Bit()) j["owner"] = r.Id();
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}
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if (initial && r.Bit()) {
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if (r.Bit()) {
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j["moderationStatus"] = r.Get<uint32_t>();
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j["name"] = r.WideText<uint8_t>();
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j["ownerName"] = r.WideText<uint8_t>();
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@@ -398,7 +465,35 @@ namespace {
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if (initial && r.Bit()) j["networkSettings"] = ReadLdf(r);
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} },
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{ SKILL, [](Reader& r, json& j, bool initial, const auto&) {
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if (initial && r.Bit()) NotRead(r, j, "skillsInProgress");
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// LWOSkillComponent::Deserialize: the skills being cast and each one's running behaviors
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if (!initial || !r.Bit()) return;
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json skills = json::array();
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const auto count = r.Get<uint32_t>();
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for (uint32_t i = 0; r.ok && i < count && i < 256; i++) {
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json skill{ {"skillUID", r.Get<uint32_t>()} };
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skill["skillID"] = r.Get<uint32_t>();
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skill["castType"] = r.Get<uint32_t>();
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skill["cancelType"] = r.Get<uint32_t>();
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json behaviors = json::array();
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const auto behaviorCount = r.Get<uint32_t>();
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for (uint32_t b = 0; r.ok && b < behaviorCount && b < 256; b++) {
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json behavior{ {"behaviorHandle", r.Get<uint32_t>()} };
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behavior["action"] = r.Get<uint32_t>();
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behavior["waitTimeMs"] = r.Get<uint32_t>();
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behavior["templateID"] = r.Get<uint32_t>();
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behavior["caster"] = r.Id();
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behavior["originator"] = r.Id();
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behavior["target"] = r.Id();
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behavior["usedMouse"] = r.Bit();
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behavior["cooldown"] = r.Get<float>();
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behavior["chargeTime"] = r.Get<float>();
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behavior["imaginationCost"] = r.Get<float>();
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behaviors.push_back(behavior);
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}
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skill["behaviors"] = behaviors;
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skills.push_back(skill);
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}
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j["skillsInProgress"] = skills;
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} },
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{ BASE_COMBAT_AI, [](Reader& r, json& j, bool, const auto&) {
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if (!r.Bit()) return;
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@@ -420,38 +515,58 @@ namespace {
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j["timeSinceStart"] = r.Get<float>();
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j["pausedTime"] = r.Get<float>();
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if (initial) {
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j["choiceBuild"] = r.Bit();
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// LWOQuickBuildComponent::Deserialize: a choice build has a u32 of its settings after the bit
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if ((j["choiceBuild"] = r.Bit()).get<bool>()) j["choiceBuildSetting"] = r.Get<uint32_t>();
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j["activatorPosition"] = r.Point();
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j["repositionPlayer"] = r.Bit();
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}
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}
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} },
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// LWOMovingPlatformComponent::Deserialize: the path when dirty, then each subcomponent (a 1 bit before
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// each, a 0 bit after the last) as its type
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{ MOVING_PLATFORM, [](Reader& r, json& j, bool, const auto&) {
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if (!r.Bit()) {
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r.Bit();
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return;
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}
|
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if (r.Bit()) {
|
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j["pathFlag"] = r.Bit();
|
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const bool hasSubcomponents = r.Bit();
|
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if (r.Bit() && r.Bit()) {
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j["pathName"] = r.WideText<uint16_t>();
|
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j["startingWaypoint"] = r.Get<uint32_t>();
|
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j["reverse"] = r.Bit();
|
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}
|
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if (!r.Bit()) return;
|
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if (!hasSubcomponents) return;
|
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json subcomponents = json::array();
|
||||
while (r.ok && subcomponents.size() < 16 && r.Bit()) {
|
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const auto type = r.Get<uint32_t>();
|
||||
j["moverType"] = type;
|
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if (type == 5) return; // simple mover: nothing more
|
||||
if (!r.Bit()) return;
|
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j["state"] = r.Get<uint32_t>();
|
||||
j["desiredWaypoint"] = r.Get<int32_t>();
|
||||
j["stopAtDesiredWaypoint"] = r.Bit();
|
||||
j["reverse"] = r.Bit();
|
||||
j["percentBetweenPoints"] = r.Get<float>();
|
||||
j["position"] = r.Point();
|
||||
j["currentWaypoint"] = r.Get<uint32_t>();
|
||||
j["nextWaypoint"] = r.Get<uint32_t>();
|
||||
j["idleTimeElapsed"] = r.Get<float>();
|
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j["moveTimeElapsed"] = r.Get<float>();
|
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json sub{ {"type", type} };
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if (type == 4) {
|
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// LWOPlatformMover
|
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if (r.Bit()) {
|
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sub["state"] = r.Get<uint32_t>();
|
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sub["desiredWaypoint"] = r.Get<int32_t>();
|
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sub["stopAtDesiredWaypoint"] = r.Bit();
|
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sub["reverse"] = r.Bit();
|
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sub["percentBetweenPoints"] = r.Get<float>();
|
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sub["position"] = r.Point();
|
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sub["currentWaypoint"] = r.Get<uint32_t>();
|
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sub["nextWaypoint"] = r.Get<uint32_t>();
|
||||
sub["idleTimeElapsed"] = r.Get<float>();
|
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sub["moveTimeElapsed"] = r.Get<float>();
|
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}
|
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} else if (type == 5) {
|
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// LWOPlatformSimpleMover
|
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if (r.Bit() && r.Bit()) {
|
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sub["startPosition"] = r.Point();
|
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sub["startRotation"] = r.Rotation();
|
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}
|
||||
if (r.Bit()) {
|
||||
sub["state"] = r.Get<uint32_t>();
|
||||
sub["currentWaypoint"] = r.Get<uint32_t>();
|
||||
sub["reverse"] = r.Bit();
|
||||
}
|
||||
} else {
|
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NotRead(r, sub, "subcomponent");
|
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}
|
||||
subcomponents.push_back(sub);
|
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}
|
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j["subcomponents"] = subcomponents;
|
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} },
|
||||
{ SWITCH, [](Reader& r, json& j, bool, const auto&) { j["active"] = r.Bit(); } },
|
||||
{ VENDOR, [](Reader& r, json& j, bool, const auto&) {
|
||||
@@ -535,24 +650,25 @@ namespace {
|
||||
}
|
||||
} },
|
||||
{ LUP_EXHIBIT, [](Reader& r, json& j, bool, const auto&) { if (r.Bit()) j["exhibitLOT"] = r.Get<int32_t>(); } },
|
||||
{ MODEL, [](Reader& r, json& j, bool initial, const std::vector<eReplicaComponentType>& components) {
|
||||
if (std::find(components.begin(), components.end(), PET) == components.end() && r.Bit()) {
|
||||
j["modelID"] = r.Id();
|
||||
j["modelModerationStatus"] = r.Get<int32_t>();
|
||||
if (r.Bit()) j["ugDescription"] = r.WideText<uint32_t>();
|
||||
}
|
||||
if (r.Bit()) {
|
||||
j["pickable"] = r.Bit();
|
||||
j["physicsType"] = r.Get<uint32_t>();
|
||||
j["originalPosition"] = r.Point();
|
||||
j["originalRotation"] = r.RawRotation();
|
||||
}
|
||||
// LWOModelBehaviorComponent::Deserialize (the user-generated-content block before it is the item's)
|
||||
{ MODEL, [](Reader& r, json& j, bool, const auto&) { ModelBase(r, j); } },
|
||||
// LWOMutableModelBehaviorComponent::Deserialize: the model's block, the behaviors, and on construction who
|
||||
// is editing it
|
||||
{ MUTABLE_MODEL_BEHAVIORS, [](Reader& r, json& j, bool initial, const auto&) {
|
||||
ModelBase(r, j);
|
||||
if (r.Bit()) {
|
||||
j["behaviors"] = r.Get<uint32_t>();
|
||||
j["paused"] = r.Bit();
|
||||
}
|
||||
if (initial && r.Bit()) NotRead(r, j, "editingInfo");
|
||||
if (initial && r.Bit()) {
|
||||
j["oldObjectID"] = r.Id();
|
||||
j["editor"] = r.Id();
|
||||
}
|
||||
} },
|
||||
// LWOBBBComponent::Deserialize (characters carry one in live captures)
|
||||
{ BBB, [](Reader& r, json& j, bool, const auto&) { if (r.Bit()) j["metadataSourceItem"] = r.Id(); } },
|
||||
// LWOTriggerComponent::Deserialize, on objects whose header sets the trigger bit
|
||||
{ TRIGGER, [](Reader& r, json& j, bool, const auto&) { if (r.Bit()) j["triggerID"] = r.Get<int32_t>(); } },
|
||||
{ RENDER, [](Reader& r, json& j, bool initial, const auto&) {
|
||||
if (!initial) return;
|
||||
json effects = json::array();
|
||||
@@ -582,7 +698,7 @@ namespace {
|
||||
PHANTOM_PHYSICS, SOUND_TRIGGER, RACING_SOUND_TRIGGER, BUFF, DESTROYABLE, COLLECTIBLE, PET, POSSESSOR, LEVEL_PROGRESSION,
|
||||
PLAYER_FORCED_MOVEMENT, CHARACTER, INVENTORY, SCRIPT, SKILL, BASE_COMBAT_AI, ITEM, QUICK_BUILD, MOVING_PLATFORM, SWITCH,
|
||||
VENDOR, DONATION_VENDOR, ACHIEVEMENT_VENDOR, BOUNCER, SCRIPTED_ACTIVITY, SHOOTING_GALLERY, RACING_CONTROL, LUP_EXHIBIT,
|
||||
MODEL, RENDER, MINI_GAME_CONTROL,
|
||||
MODEL, MUTABLE_MODEL_BEHAVIORS, RENDER, MINI_GAME_CONTROL, BBB,
|
||||
};
|
||||
|
||||
/**
|
||||
@@ -593,7 +709,14 @@ namespace {
|
||||
std::vector<eReplicaComponentType> Arrange(std::set<eReplicaComponentType> has, bool extraDestroyable) {
|
||||
if (has.contains(DESTROYABLE)) has.insert(BUFF);
|
||||
if (has.contains(CHARACTER)) has.insert({ POSSESSOR, LEVEL_PROGRESSION, PLAYER_FORCED_MOVEMENT });
|
||||
if (has.contains(PET)) has.erase(MODEL);
|
||||
// The client drops a pet's model and item components (ObjectLoader2::DoObjectComponentLoad)
|
||||
if (has.contains(PET)) {
|
||||
has.erase(MODEL);
|
||||
has.erase(MUTABLE_MODEL_BEHAVIORS);
|
||||
has.erase(ITEM);
|
||||
}
|
||||
// Objects listing component 107 (characters) write a BBB component's data after the others in live captures
|
||||
if (has.contains(CRAFTING)) has.insert(BBB);
|
||||
// Collectibles get one; a quick build without one writes the same empty bits itself in the same place
|
||||
const bool destroyable = has.contains(DESTROYABLE) || has.contains(COLLECTIBLE) || has.contains(QUICK_BUILD) || extraDestroyable;
|
||||
eReplicaComponentType slot = MINI_GAME_CONTROL;
|
||||
@@ -610,17 +733,25 @@ namespace {
|
||||
|
||||
std::set<eReplicaComponentType> Registered(LOT lot, const ReplicaDecoder::ComponentTable& table) {
|
||||
// BBB models (LOT 14) are made up in code: simple physics, model, render and a destroyable after them
|
||||
if (lot == 14) return { SIMPLE_PHYSICS, MODEL, RENDER };
|
||||
if (lot == 14) return { SIMPLE_PHYSICS, ITEM, MODEL, RENDER };
|
||||
const auto it = table.find(lot);
|
||||
if (it == table.end()) return {};
|
||||
return { it->second.begin(), it->second.end() };
|
||||
}
|
||||
|
||||
// The layouts to try for an object, the registry's own first
|
||||
std::vector<std::vector<eReplicaComponentType>> Candidates(LOT lot, const ReplicaDecoder::ComponentTable& table) {
|
||||
const auto has = Registered(lot, table);
|
||||
/**
|
||||
* `mutableModel`: the object's config has propertyObjectID or inInventory set, for which the client makes a model's
|
||||
* mutable component instead of the plain one (ObjectLoader2::LoadModelBehaviorsComponent)
|
||||
*/
|
||||
std::vector<std::vector<eReplicaComponentType>> Candidates(LOT lot, const ReplicaDecoder::ComponentTable& table, bool mutableModel) {
|
||||
auto has = Registered(lot, table);
|
||||
if (mutableModel && has.contains(MODEL)) {
|
||||
has.erase(MODEL);
|
||||
has.insert(MUTABLE_MODEL_BEHAVIORS);
|
||||
}
|
||||
// Models get a destroyable too (Entity::Initialize), BBB models always
|
||||
const bool model = has.contains(MODEL) && !has.contains(PET);
|
||||
const bool model = (has.contains(MODEL) || has.contains(MUTABLE_MODEL_BEHAVIORS)) && !has.contains(PET);
|
||||
std::vector<std::vector<eReplicaComponentType>> out{ Arrange(has, lot == 14 || model) };
|
||||
auto add = [&out](std::vector<eReplicaComponentType> candidate) {
|
||||
if (std::find(out.begin(), out.end(), candidate) == out.end()) out.push_back(std::move(candidate));
|
||||
@@ -638,6 +769,23 @@ namespace {
|
||||
auto withoutScript = has;
|
||||
withoutScript.erase(SCRIPT);
|
||||
add(Arrange(withoutScript, false));
|
||||
// A simple physics object the zone file sets markedAsPhantom on gets phantom physics instead
|
||||
// (LWOSimplePhysicsComponent::Allocator)
|
||||
if (has.contains(SIMPLE_PHYSICS)) {
|
||||
auto phantom = has;
|
||||
phantom.erase(SIMPLE_PHYSICS);
|
||||
phantom.insert(PHANTOM_PHYSICS);
|
||||
add(Arrange(phantom, false));
|
||||
add(Arrange(phantom, true));
|
||||
}
|
||||
// The client makes no FX component (the render data) when the zone file sets renderDisabled, as on trigger
|
||||
// volumes (ObjectLoader2::LoadRenderComponent)
|
||||
if (has.contains(RENDER)) {
|
||||
auto withoutRender = has;
|
||||
withoutRender.erase(RENDER);
|
||||
add(Arrange(withoutRender, false));
|
||||
add(Arrange(withoutRender, true));
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
@@ -685,10 +833,12 @@ namespace {
|
||||
}
|
||||
|
||||
// Reads the components in order from `start`; true when they read the stream exactly
|
||||
bool ReadComponents(RakNet::BitStream& stream, BitSize_t start, const std::vector<eReplicaComponentType>& components, bool initial, json& out) {
|
||||
bool ReadComponents(RakNet::BitStream& stream, BitSize_t start, std::vector<eReplicaComponentType> components, bool trigger, bool initial, json& out) {
|
||||
stream.SetReadOffset(start);
|
||||
out = json::array();
|
||||
Reader r{ stream };
|
||||
// Made for objects with a trigger after all the others (ObjectLoader2::DoObjectComponentLoad), so read last
|
||||
if (trigger) components.push_back(TRIGGER);
|
||||
for (const auto type : components) {
|
||||
json fields = json::object();
|
||||
const auto reader = Readers().find(type);
|
||||
@@ -705,6 +855,18 @@ namespace {
|
||||
return OnlyPadding(stream);
|
||||
}
|
||||
|
||||
// Whether a construction's config (entries as "key=type:value") names a property or says it is in an inventory
|
||||
bool MutableModel(const json& config) {
|
||||
const auto& entries = config.is_object() ? config.value("entries", json::array()) : config;
|
||||
if (!entries.is_array()) return false;
|
||||
for (const auto& entry : entries) {
|
||||
if (!entry.is_string()) continue;
|
||||
const auto text = entry.get<std::string>();
|
||||
if (text.starts_with("propertyObjectID=") || text == "inInventory=7:1") return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
json ReadParentChild(Reader& r) {
|
||||
json out = json::object();
|
||||
if (!r.Bit()) return out;
|
||||
@@ -734,7 +896,7 @@ namespace ReplicaDecoder {
|
||||
}
|
||||
|
||||
std::vector<eReplicaComponentType> ComponentsOf(LOT lot, const ComponentTable& table) {
|
||||
return Candidates(lot, table).front();
|
||||
return Candidates(lot, table, false).front();
|
||||
}
|
||||
|
||||
std::optional<json> Session::Decode(std::string_view bytes, uint64_t connection) {
|
||||
@@ -773,7 +935,7 @@ namespace ReplicaDecoder {
|
||||
out["parentChild"] = ReadParentChild(r);
|
||||
json components;
|
||||
const auto start = stream.GetReadOffset();
|
||||
if (!r.ok || !ReadComponents(stream, start, it->second.components, false, components)) {
|
||||
if (!r.ok || !ReadComponents(stream, start, it->second.components, it->second.trigger, false, components)) {
|
||||
out["(layout did not match)"] = true;
|
||||
out["(rest)"] = RestHex(stream);
|
||||
}
|
||||
@@ -792,7 +954,8 @@ namespace ReplicaDecoder {
|
||||
out["name"] = r.WideText<uint8_t>();
|
||||
out["timeSinceCreatedMs"] = r.Get<uint32_t>();
|
||||
if (r.Bit()) out["config"] = ReadLdf(r);
|
||||
out["trigger"] = r.Bit();
|
||||
const bool trigger = r.Bit();
|
||||
out["trigger"] = trigger;
|
||||
if (r.Bit()) out["spawner"] = r.Id();
|
||||
if (r.Bit()) out["spawnerNode"] = r.Get<uint32_t>();
|
||||
if (r.Bit()) out["scale"] = r.Get<float>();
|
||||
@@ -805,13 +968,13 @@ namespace ReplicaDecoder {
|
||||
}
|
||||
|
||||
const auto start = stream.GetReadOffset();
|
||||
const auto candidates = Candidates(lot, m_Table);
|
||||
const auto candidates = Candidates(lot, m_Table, out.contains("config") && MutableModel(out["config"]));
|
||||
std::vector<eReplicaComponentType> chosen = candidates.front();
|
||||
json components;
|
||||
bool matched = false;
|
||||
for (const auto& candidate : candidates) {
|
||||
json attempt;
|
||||
if (ReadComponents(stream, start, candidate, true, attempt)) {
|
||||
if (ReadComponents(stream, start, candidate, trigger, true, attempt)) {
|
||||
chosen = candidate;
|
||||
components = std::move(attempt);
|
||||
matched = true;
|
||||
@@ -820,13 +983,13 @@ namespace ReplicaDecoder {
|
||||
}
|
||||
if (!matched) {
|
||||
// Shown as the registry says, as far as it reads, with the rest as bytes
|
||||
ReadComponents(stream, start, chosen, true, components);
|
||||
ReadComponents(stream, start, chosen, trigger, true, components);
|
||||
out["(layout did not match)"] = true;
|
||||
out["(rest)"] = RestHex(stream);
|
||||
}
|
||||
if (!m_Table.contains(lot) && lot != 14) out["(LOT not in ComponentsRegistry)"] = true;
|
||||
out["components"] = components;
|
||||
m_Objects[{ connection, network }] = Object{ objectId, lot, chosen };
|
||||
m_Objects[{ connection, network }] = Object{ objectId, lot, chosen, trigger };
|
||||
return out;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -51,6 +51,7 @@ namespace ReplicaDecoder {
|
||||
LWOOBJID objectId{};
|
||||
LOT lot{};
|
||||
std::vector<eReplicaComponentType> components;
|
||||
bool trigger{}; // its trigger component is read after the others
|
||||
};
|
||||
|
||||
const ComponentTable& m_Table;
|
||||
|
||||
@@ -127,12 +127,28 @@ thread, and the result is kept with the loaded capture:
|
||||
each component's update. An object constructed before the capture started shows "object not constructed in this
|
||||
capture" and the bytes.
|
||||
|
||||
Each component reader mirrors the component's `Serialize(bIsInitialUpdate)` (`ReplicaDecoderTests` writes real
|
||||
components with the server's serializers and reads them back). Some objects have components their LOT doesn't list
|
||||
(a smashable, moving platform or script set up by the zone file): when the registry's list doesn't read the packet
|
||||
exactly (to the last whole byte, padding zero), those variants are tried. When none fits, what read is shown with
|
||||
`(layout did not match)` and the rest as bits; parts the server never writes (only live did, such as local space
|
||||
info) stop the reader with `(... present, not read)`. Nothing is guessed.
|
||||
Each component reader follows the client's `Deserialize` for that component, checked against the 2014 live captures
|
||||
and against the server's own serializers (`ReplicaDecoderTests` has live byte samples, and writes real components and
|
||||
reads them back). Beyond the registry's list, the client makes a few components from other data, which the reader
|
||||
adds the same way:
|
||||
|
||||
| Component | When |
|
||||
|---|---|
|
||||
| Trigger (a 1 bit, then the trigger ID) | the header's trigger bit is set; read after every other component |
|
||||
| BBB (a 1 bit, then an object ID) | the registry lists component 107 (characters) |
|
||||
| Mutable model behaviors (model block, behaviors, editing info) | a model whose config has `propertyObjectID` or `inInventory`; any other model reads only the model block |
|
||||
| none for a pet's model and item | the client drops them |
|
||||
|
||||
Some objects differ from their LOT because of the zone file: a smashable's destroyable, a moving platform, a script,
|
||||
`markedAsPhantom` (phantom physics instead of simple) and `renderDisabled` (no render data, as on trigger volumes).
|
||||
When the registry's list doesn't read the packet exactly (to the last whole byte, padding zero), those variants are
|
||||
tried. When none fits, what read is shown with `(layout did not match)` and the rest as bits. Nothing is guessed.
|
||||
Compressed LDF (item and script settings, object config) is inflated and shown as its entries; narrow text that isn't
|
||||
UTF-8 is shown byte by byte.
|
||||
|
||||
Against the live captures (every capture in the archive imported: 60,659 constructions, and 609,919 serializations of
|
||||
objects constructed in the same capture), 83 constructions and 5 serializations don't read exactly: primitive models
|
||||
(LOT 10042), the campfire activator (LOT 2248) and a quick build's updates (LOT 7001).
|
||||
|
||||
The capture tool reads game messages the same way (it links the game), so replays compare their fields, not only their
|
||||
size.
|
||||
@@ -275,3 +291,7 @@ decoder registry knows and checks it writes back to the same bytes; without fixt
|
||||
`(layout did not match)` on players, enemies, smashables, NPCs); a later `ID_REPLICA_MANAGER_SERIALIZE` of an enemy
|
||||
hit in the capture shows its new health; game messages both ways (a skill, an emote, a vendor purchase) show fields.
|
||||
- Export a bundle, replay it with `CaptureTool replay`, and open a kept sandbox's logs.
|
||||
- Moving platforms (Starbase 3001's snail, Nexus Tower's lifts) move as before, and objects built with them look right.
|
||||
- A tamed pet that follows you through a fight and an untamed one being tamed: status and name updates show as before.
|
||||
- A model placed in the world outside a property (a model reward) renders without stray effects; property models still
|
||||
show their behaviors in property edit mode.
|
||||
|
||||
@@ -41,3 +41,15 @@ TEST_F(PetTest, PlacementNewAddComponentTest) {
|
||||
ASSERT_EQ(petComponent->GetParent()->GetObjectID(), 15);
|
||||
ASSERT_EQ(petComponent->GetAbility(), ePetAbilityType::Invalid);
|
||||
}
|
||||
|
||||
// The client reads the names bit on every update while the pet is dirty (as live wrote it); DLU wrote it only on
|
||||
// construction, so the client took the next component's first bit for it
|
||||
TEST_F(PetTest, UpdateWritesTheNamesBit) {
|
||||
petComponent->Serialize(bitStream, false);
|
||||
// dirty, status, ability, interaction, owner, names
|
||||
EXPECT_EQ(bitStream.GetNumberOfBitsUsed(), 1u + 32 + 32 + 1 + 1 + 1);
|
||||
bitStream.IgnoreBits(1 + 32 + 32 + 1 + 1);
|
||||
bool names = true;
|
||||
ASSERT_TRUE(bitStream.Read(names));
|
||||
EXPECT_FALSE(names);
|
||||
}
|
||||
|
||||
@@ -258,6 +258,33 @@ TEST_F(ReplicaConstructionTest, SimplePhysicsConstructionLikeLive) {
|
||||
info.settings.values.clear();
|
||||
}
|
||||
|
||||
// The client reads a moving platform's subcomponents while a 1 bit comes before one (as live wrote them): the list
|
||||
// ends with a 0 bit, which DLU left out, so the client took the next component's first bit for it
|
||||
TEST_F(ReplicaConstructionTest, MovingPlatformEndsItsSubcomponentList) {
|
||||
info.lot = 2349;
|
||||
Entity platform(288300744895900005, info);
|
||||
auto* const component = platform.AddComponent<MovingPlatformComponent>(-1, "");
|
||||
component->SetSerialized(true);
|
||||
RakNet::BitStream stream;
|
||||
component->Serialize(stream, true);
|
||||
|
||||
bool bit{};
|
||||
ASSERT_TRUE(stream.Read(bit));
|
||||
EXPECT_TRUE(bit); // has subcomponents
|
||||
ASSERT_TRUE(stream.Read(bit));
|
||||
EXPECT_FALSE(bit); // no path
|
||||
ASSERT_TRUE(stream.Read(bit));
|
||||
EXPECT_TRUE(bit); // a subcomponent follows
|
||||
uint32_t type{};
|
||||
ASSERT_TRUE(stream.Read(type));
|
||||
EXPECT_EQ(type, 4u); // mover
|
||||
// The mover: a 1 bit, state, desired waypoint, 2 flags, percent, position, current and next waypoint, 2 times
|
||||
stream.IgnoreBits(1 + 32 + 32 + 2 + 32 + 96 + 32 + 32 + 32 + 32);
|
||||
ASSERT_TRUE(stream.Read(bit));
|
||||
EXPECT_FALSE(bit); // no more subcomponents
|
||||
EXPECT_EQ(stream.GetNumberOfUnreadBits(), 0u);
|
||||
}
|
||||
|
||||
// Live replicated the DestructibleComponent factionList, so a list of -1 as [-1] (12,829 constructions: vendors,
|
||||
// quickbuilds, bouncers; DLU dropped it and sent []), and a row with no faction but factionList 6 as [6].
|
||||
TEST_F(ReplicaConstructionTest, TemplateFactionMinusOneIsReplicated) {
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "PlayerForcedMovementComponent.h"
|
||||
#include "PossessorComponent.h"
|
||||
#include "ReplicaDecoder.h"
|
||||
#include "ZCompression.h"
|
||||
#include "SimplePhysicsComponent.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "User.h"
|
||||
@@ -146,8 +147,8 @@ TEST_F(ReplicaDecoderTest, ModelWithTheDestroyableTheRegistryDoesNotList) {
|
||||
info.lot = 6000;
|
||||
Entity model(288300744895900200, info);
|
||||
model.AddComponent<SimplePhysicsComponent>(-1);
|
||||
// The model component writes the item's user-generated-content block itself, where the client reads the item
|
||||
model.AddComponent<ModelComponent>(-1)->LoadBehaviors();
|
||||
model.AddComponent<ItemComponent>(-1);
|
||||
auto* const destroyable = model.AddComponent<DestroyableComponent>(-1);
|
||||
destroyable->SetIsSmashable(true);
|
||||
|
||||
@@ -190,3 +191,179 @@ TEST_F(ReplicaDecoderTest, LiveConstructionHeader) {
|
||||
EXPECT_EQ((*constructed)["lot"], 13006);
|
||||
EXPECT_EQ((*constructed)["timeSinceCreatedMs"], 3814335);
|
||||
}
|
||||
|
||||
namespace {
|
||||
std::string FromHex(std::string_view hex) {
|
||||
std::string bytes;
|
||||
for (size_t i = 0; i + 1 < hex.size(); i += 2) bytes += static_cast<char>(std::stoi(std::string(hex.substr(i, 2)), nullptr, 16));
|
||||
return bytes;
|
||||
}
|
||||
|
||||
nlohmann::json DecodeLive(std::string_view hex, LOT lot, std::vector<eReplicaComponentType> registry) {
|
||||
const ReplicaDecoder::ComponentTable table{ { lot, std::move(registry) } };
|
||||
ReplicaDecoder::Session session(table);
|
||||
const auto decoded = session.Decode(FromHex(hex), 1);
|
||||
return decoded ? *decoded : nlohmann::json();
|
||||
}
|
||||
}
|
||||
|
||||
// Live constructions (2014 captures): each reads to its last whole byte
|
||||
|
||||
// A trigger object (the header's trigger bit set) has a trigger component read after all the others: a 1 bit and the
|
||||
// trigger ID, -1 in every live capture. This trigger volume has no render data: its zone file sets renderDisabled.
|
||||
TEST_F(ReplicaDecoderTest, LiveTriggerIsReadLast) {
|
||||
const auto constructed = DecodeLive("24818c061f8000002000020a0b000000734cf8803de3f04008040000080000000773fe3d00928d12ec38dcef343c926e0c200000000a010e6bd000000002c617e3fbfffffffe", 5652, { RENDER, PHANTOM_PHYSICS });
|
||||
EXPECT_FALSE(constructed.contains("(layout did not match)")) << constructed.dump();
|
||||
EXPECT_EQ(constructed["trigger"], true);
|
||||
EXPECT_EQ(Names(constructed), "PHANTOM_PHYSICS TRIGGER ");
|
||||
EXPECT_EQ((*FieldsOf(constructed, "TRIGGER"))["triggerID"], -1);
|
||||
}
|
||||
|
||||
// A phantom physics effect (a gravity scale, 4) with its amount
|
||||
TEST_F(ReplicaDecoderTest, LivePhantomPhysicsEffect) {
|
||||
const auto constructed = DecodeLive("24da8d409f0000002000023f09000000445b780031126020040420000800000004675ecd009b85b16c4cfa9514363a7b4c10000000086db54bf000000005b390e3fc10000003373130f4ffffffff80", 4734, { RENDER, PHANTOM_PHYSICS });
|
||||
EXPECT_FALSE(constructed.contains("(layout did not match)")) << constructed.dump();
|
||||
const auto* physics = FieldsOf(constructed, "PHANTOM_PHYSICS");
|
||||
ASSERT_TRUE(physics);
|
||||
EXPECT_EQ((*physics)["effectType"], 4);
|
||||
EXPECT_FLOAT_EQ((*physics)["directionalMultiplier"].get<float>(), 0.05f);
|
||||
}
|
||||
|
||||
// A phantom physics effect with its distance range (min and max)
|
||||
TEST_F(ReplicaDecoderTest, LivePhantomPhysicsDistance) {
|
||||
const auto constructed = DecodeLive("24ac038f86800000200002710680000040d88400398e03a00004000008000000009891de442d7ad85434aaaa9c30000000000000000000000000000803fc000000000001210a0001007e0000908522b93642588a88c107b330c1ffffffff80", 3554, { RENDER, PHANTOM_PHYSICS });
|
||||
EXPECT_FALSE(constructed.contains("(layout did not match)")) << constructed.dump();
|
||||
const auto* physics = FieldsOf(constructed, "PHANTOM_PHYSICS");
|
||||
ASSERT_TRUE(physics);
|
||||
EXPECT_TRUE(physics->contains("minDistance"));
|
||||
EXPECT_TRUE(physics->contains("maxDistance"));
|
||||
}
|
||||
|
||||
// A moving platform: its mover subcomponent, then the 0 bit that ends the subcomponent list
|
||||
TEST_F(ReplicaDecoderTest, LiveMovingPlatform) {
|
||||
const auto constructed = DecodeLive("248d800e0000000020000216848000006f3786801da2c3b0000400000800000005d45238fc80000000080000000000000000000000000000000000000000000000041000000346f43d874d0ca28689b34f82177a657ee056e67a8f0a6c7f7f99a679a0800000109000000ffffffff0000000000000000000000000000000000000000000000000000000000000000000000000", 2349, { RENDER, SIMPLE_PHYSICS, MOVING_PLATFORM, PLATFORM_BOUNDARY });
|
||||
EXPECT_FALSE(constructed.contains("(layout did not match)")) << constructed.dump();
|
||||
const auto* platform = FieldsOf(constructed, "MOVING_PLATFORM");
|
||||
ASSERT_TRUE(platform);
|
||||
ASSERT_EQ((*platform)["subcomponents"].size(), 1u);
|
||||
EXPECT_EQ((*platform)["subcomponents"][0]["type"], 4);
|
||||
}
|
||||
|
||||
// An enemy mid-attack: the skill it is casting with its running behaviors
|
||||
TEST_F(ReplicaDecoderTest, LiveSkillsInProgress) {
|
||||
const auto constructed = DecodeLive("24dff38ba48300002000021612000000200a80001c9f33a0000000000808000000800000000414000002a3720b896d24b48794199a820000000000000000000000000001007e4000000000000000000000000000000000000000000000000000000000000000000000002020000000001007e00000000000000000000000000000000000000000000200fc0000000000000000040000002c000000480800000008000001f81800000000000000000000080000001000000471e0000465c8000090000000ba48300002000020ba48300002000020000000000000000000000000000000000000000000000000", 9260, { RENDER, SIMPLE_PHYSICS, SCRIPT, DESTROYABLE, SKILL });
|
||||
EXPECT_FALSE(constructed.contains("(layout did not match)")) << constructed.dump();
|
||||
const auto* skill = FieldsOf(constructed, "SKILL");
|
||||
ASSERT_TRUE(skill);
|
||||
ASSERT_FALSE((*skill)["skillsInProgress"].empty());
|
||||
EXPECT_FALSE((*skill)["skillsInProgress"][0]["behaviors"].empty());
|
||||
}
|
||||
|
||||
// An object the zone file sets markedAsPhantom on: phantom physics where its LOT lists simple physics
|
||||
TEST_F(ReplicaDecoderTest, LiveMarkedAsPhantom) {
|
||||
const auto constructed = DecodeLive("24a302e403000000200002390e0000002cdd22009a506004040420000800000005e050b8f89da600ec2e412b3439e8626c300000000defb533f00000000e2850f3f8800000000000000000000000000000000000000000000000000000000000000000000000404000000000200fc00000000000000000000000000000000000000000000401f8000000000000000008000001b80000008000000000", 7282, { RENDER, SIMPLE_PHYSICS, DESTROYABLE, SKILL });
|
||||
EXPECT_FALSE(constructed.contains("(layout did not match)")) << constructed.dump();
|
||||
EXPECT_EQ(Names(constructed), "PHANTOM_PHYSICS BUFF DESTROYABLE SKILL RENDER ");
|
||||
}
|
||||
|
||||
// Compressed LDF (as live sent item and script settings): u32 size, a 1 byte, u32 uncompressed and compressed sizes,
|
||||
// then zlib data holding the entries, shown inflated
|
||||
TEST_F(ReplicaDecoderTest, CompressedLdfIsInflated) {
|
||||
RakNet::BitStream entries;
|
||||
entries.Write<int32_t>(1);
|
||||
const std::u16string key = u"name";
|
||||
entries.Write<uint8_t>(key.size() * 2);
|
||||
for (const auto c : key) entries.Write<uint16_t>(c);
|
||||
entries.Write<uint8_t>(1); // i32
|
||||
entries.Write<int32_t>(42);
|
||||
std::vector<uint8_t> compressed(ZCompression::GetMaxCompressedLength(entries.GetNumberOfBytesUsed()));
|
||||
const auto compressedSize = ZCompression::Compress(entries.GetData(), entries.GetNumberOfBytesUsed(), compressed.data(), compressed.size());
|
||||
ASSERT_GT(compressedSize, 0);
|
||||
|
||||
RakNet::BitStream packet;
|
||||
packet.Write<uint8_t>(ID_REPLICA_MANAGER_CONSTRUCTION);
|
||||
packet.Write1();
|
||||
packet.Write<uint16_t>(5);
|
||||
packet.Write<int64_t>(288300744895900300);
|
||||
packet.Write<int32_t>(7000);
|
||||
packet.Write<uint8_t>(0); // name
|
||||
packet.Write<uint32_t>(0);
|
||||
packet.Write1(); // config
|
||||
packet.Write<uint32_t>(1 + 4 + 4 + compressedSize);
|
||||
packet.Write<uint8_t>(1);
|
||||
packet.Write<uint32_t>(entries.GetNumberOfBytesUsed());
|
||||
packet.Write<uint32_t>(compressedSize);
|
||||
for (int32_t i = 0; i < compressedSize; i++) packet.Write<uint8_t>(compressed[i]);
|
||||
for (int i = 0; i < 7; i++) packet.Write0(); // trigger, spawner, spawner node, scale, world state, GM level, parent/child
|
||||
|
||||
const ReplicaDecoder::ComponentTable table{ { 7000, {} } };
|
||||
ReplicaDecoder::Session session(table);
|
||||
const auto constructed = session.Decode(Bytes(packet), 1);
|
||||
ASSERT_TRUE(constructed);
|
||||
EXPECT_FALSE(constructed->contains("(layout did not match)")) << constructed->dump();
|
||||
ASSERT_TRUE(constructed->contains("config")) << constructed->dump();
|
||||
EXPECT_EQ((*constructed)["config"].value("entries", json()), json::array({ "name=1:42" })) << constructed->dump();
|
||||
}
|
||||
|
||||
// Narrow text that isn't UTF-8 is shown byte by byte, so the viewer's JSON always writes
|
||||
TEST_F(ReplicaDecoderTest, TextThatIsNotUtf8StillWrites) {
|
||||
RakNet::BitStream packet;
|
||||
packet.Write<uint8_t>(ID_REPLICA_MANAGER_CONSTRUCTION);
|
||||
packet.Write1();
|
||||
packet.Write<uint16_t>(6);
|
||||
packet.Write<int64_t>(288300744895900301);
|
||||
packet.Write<int32_t>(7001);
|
||||
packet.Write<uint8_t>(0);
|
||||
packet.Write<uint32_t>(0);
|
||||
packet.Write1(); // config: one narrow string entry with a byte that isn't UTF-8
|
||||
RakNet::BitStream entries;
|
||||
entries.Write<int32_t>(1);
|
||||
entries.Write<uint8_t>(2);
|
||||
entries.Write<uint16_t>(u'k');
|
||||
entries.Write<uint8_t>(13);
|
||||
entries.Write<uint32_t>(2);
|
||||
entries.Write<uint8_t>(0x10);
|
||||
entries.Write<uint8_t>(0xE9);
|
||||
packet.Write<uint32_t>(1 + entries.GetNumberOfBytesUsed());
|
||||
packet.Write<uint8_t>(0);
|
||||
for (uint32_t i = 0; i < entries.GetNumberOfBytesUsed(); i++) packet.Write<uint8_t>(entries.GetData()[i]);
|
||||
for (int i = 0; i < 7; i++) packet.Write0();
|
||||
|
||||
const ReplicaDecoder::ComponentTable table{ { 7001, {} } };
|
||||
ReplicaDecoder::Session session(table);
|
||||
const auto constructed = session.Decode(Bytes(packet), 1);
|
||||
ASSERT_TRUE(constructed);
|
||||
EXPECT_NO_THROW(constructed->dump());
|
||||
EXPECT_EQ((*constructed)["config"][0], "k=13:\x10\xC3\xA9");
|
||||
}
|
||||
|
||||
// A model outside a property (a model reward in the world): the client makes the plain model component, which reads
|
||||
// only the model's block, no behaviors; not in an inventory, it is smashable, with its destroyable last
|
||||
TEST_F(ReplicaDecoderTest, LiveModelOutsideAProperty) {
|
||||
const auto constructed = DecodeLive("248a802380000000200002458b800000375d87004f800000004f0000000d4000001e2718d898180432997219d2185219721842186a190a002c8620708318a94331501d8460cbd737a4f061606cd6e700430005b78231d2f2f3b0000400000800000000800000000414000002546af7863532ba87960375840000000000000000000000000001007f8b1700000000000000000000400000000546af7863532ba87960375840001007e000000000000000000000000000000000", 6027, { RENDER, SIMPLE_PHYSICS, ITEM, MODEL });
|
||||
EXPECT_FALSE(constructed.contains("(layout did not match)")) << constructed.dump();
|
||||
EXPECT_EQ(Names(constructed), "SIMPLE_PHYSICS ITEM MODEL RENDER DESTROYABLE ");
|
||||
EXPECT_FALSE(FieldsOf(constructed, "MODEL")->contains("behaviors"));
|
||||
}
|
||||
|
||||
// DLU's models: a property model (propertyObjectID in its settings) writes its behaviors, which the client reads with
|
||||
// the mutable model component; any other writes only the model's block
|
||||
TEST_F(ReplicaDecoderTest, ModelBehaviorsOnlyOnPropertyModels) {
|
||||
const ReplicaDecoder::ComponentTable table{ { 6001, { SIMPLE_PHYSICS, ITEM, MODEL } } };
|
||||
for (const bool onProperty : { false, true }) {
|
||||
info.lot = 6001;
|
||||
info.settings.values.clear();
|
||||
if (onProperty) info.settings.Insert<bool>(u"propertyObjectID", true);
|
||||
Entity model(288300744895900210, info);
|
||||
model.AddComponent<SimplePhysicsComponent>(-1);
|
||||
model.AddComponent<ModelComponent>(-1)->LoadBehaviors();
|
||||
ReplicaDecoder::Session session(table);
|
||||
const auto constructed = session.Decode(Construction(model, 4), 1);
|
||||
ASSERT_TRUE(constructed);
|
||||
EXPECT_FALSE(constructed->contains("(layout did not match)")) << constructed->dump();
|
||||
const auto* fields = FieldsOf(*constructed, onProperty ? "MUTABLE_MODEL_BEHAVIORS" : "MODEL");
|
||||
ASSERT_TRUE(fields) << Names(*constructed);
|
||||
EXPECT_EQ(fields->contains("behaviors"), onProperty);
|
||||
}
|
||||
info.settings.values.clear();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user