mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-06-21 14:14:22 +00:00
feat: dragon instance script
This commit is contained in:
@@ -135,6 +135,7 @@
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#include "FvMaelstromCavalry.h"
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#include "FvMaelstromCavalry.h"
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#include "FvHorsemenTrigger.h"
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#include "FvHorsemenTrigger.h"
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#include "FvFlyingCreviceDragon.h"
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#include "FvFlyingCreviceDragon.h"
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#include "FvDragonInstanceServer.h"
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#include "FvMaelstromDragon.h"
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#include "FvMaelstromDragon.h"
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#include "FvDragonSmashingGolemQb.h"
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#include "FvDragonSmashingGolemQb.h"
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#include "TreasureChestDragonServer.h"
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#include "TreasureChestDragonServer.h"
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@@ -490,6 +491,7 @@ namespace {
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{"scripts\\ai\\FV\\L_ACT_NINJA_TURRET_1.lua", []() {return new ActNinjaTurret();}},
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{"scripts\\ai\\FV\\L_ACT_NINJA_TURRET_1.lua", []() {return new ActNinjaTurret();}},
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{"scripts\\02_server\\Map\\FV\\L_FV_HORSEMEN_TRIGGER.lua", []() {return new FvHorsemenTrigger();}},
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{"scripts\\02_server\\Map\\FV\\L_FV_HORSEMEN_TRIGGER.lua", []() {return new FvHorsemenTrigger();}},
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{"scripts\\ai\\FV\\L_FV_FLYING_CREVICE_DRAGON.lua", []() {return new FvFlyingCreviceDragon();}},
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{"scripts\\ai\\FV\\L_FV_FLYING_CREVICE_DRAGON.lua", []() {return new FvFlyingCreviceDragon();}},
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{"scripts\\ai\\FV\\Dragon_Instance\\L_FV_DRAGON_INSTANCE_SERVER.lua", []() {return new FvDragonInstanceServer();}},
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{"scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_DRAGON.lua", []() {return new FvMaelstromDragon();}},
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{"scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_DRAGON.lua", []() {return new FvMaelstromDragon();}},
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{"scripts\\ai\\FV\\L_FV_DRAGON_SMASHING_GOLEM_QB.lua", []() {return new FvDragonSmashingGolemQb();}},
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{"scripts\\ai\\FV\\L_FV_DRAGON_SMASHING_GOLEM_QB.lua", []() {return new FvDragonSmashingGolemQb();}},
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{"scripts\\02_server\\Enemy\\General\\L_TREASURE_CHEST_DRAGON_SERVER.lua", []() {return new TreasureChestDragonServer();}},
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{"scripts\\02_server\\Enemy\\General\\L_TREASURE_CHEST_DRAGON_SERVER.lua", []() {return new TreasureChestDragonServer();}},
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@@ -18,7 +18,13 @@ set(DSCRIPTS_SOURCES_AI_FV
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"FvMaelstromGeyser.cpp"
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"FvMaelstromGeyser.cpp"
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"TriggerGas.cpp")
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"TriggerGas.cpp")
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add_subdirectory(Dragon_Instance)
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foreach(file ${DSCRIPTS_SOURCES_AI_FV_DRAGON_INSTANCE})
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set(DSCRIPTS_SOURCES_AI_FV ${DSCRIPTS_SOURCES_AI_FV} "Dragon_Instance/${file}")
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endforeach()
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add_library(dScriptsAiFV OBJECT ${DSCRIPTS_SOURCES_AI_FV})
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add_library(dScriptsAiFV OBJECT ${DSCRIPTS_SOURCES_AI_FV})
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target_include_directories(dScriptsAiFV PUBLIC ".")
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target_include_directories(dScriptsAiFV PUBLIC "." "Dragon_Instance")
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target_precompile_headers(dScriptsAiFV REUSE_FROM dScriptsBase)
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target_precompile_headers(dScriptsAiFV REUSE_FROM dScriptsBase)
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3
dScripts/ai/FV/Dragon_Instance/CMakeLists.txt
Normal file
3
dScripts/ai/FV/Dragon_Instance/CMakeLists.txt
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@@ -0,0 +1,3 @@
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set(DSCRIPTS_SOURCES_AI_FV_DRAGON_INSTANCE
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"FvDragonInstanceServer.cpp"
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PARENT_SCOPE)
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13
dScripts/ai/FV/Dragon_Instance/FvDragonInstanceServer.cpp
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13
dScripts/ai/FV/Dragon_Instance/FvDragonInstanceServer.cpp
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@@ -0,0 +1,13 @@
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#include "FvDragonInstanceServer.h"
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#include "Entity.h"
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#include "DestroyableComponent.h"
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void FvDragonInstanceServer::OnPlayerLoaded(Entity* self, Entity* player) {
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auto* const destComp = player->GetComponent<DestroyableComponent>();
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if (destComp) {
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destComp->SetHealth(destComp->GetMaxHealth());
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destComp->SetArmor(destComp->GetMaxArmor());
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destComp->SetImagination(destComp->GetMaxImagination());
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}
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}
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8
dScripts/ai/FV/Dragon_Instance/FvDragonInstanceServer.h
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8
dScripts/ai/FV/Dragon_Instance/FvDragonInstanceServer.h
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@@ -0,0 +1,8 @@
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#pragma once
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#include "CppScripts.h"
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class FvDragonInstanceServer : public CppScripts::Script
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{
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public:
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void OnPlayerLoaded(Entity* self, Entity* player) override;
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};
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