remove complex queries and move logic to dDatabase

remove unused code

Use correct id

fix arrows

use correct parameter

fix queries

Update Property.cpp

remove unused header

remove extra include
This commit is contained in:
David Markowitz
2024-11-17 14:18:57 -08:00
parent de3fe93100
commit bf61ae8984
10 changed files with 251 additions and 253 deletions

View File

@@ -4,6 +4,8 @@
#include <cstdint>
#include <optional>
enum ePropertySortType : int32_t;
class IProperty {
public:
struct Info {
@@ -18,11 +20,33 @@ public:
uint32_t lastUpdatedTime{};
uint32_t claimedTime{};
uint32_t reputation{};
float performanceCost{};
};
struct PropertyLookup {
uint32_t mapId{};
std::string searchString;
ePropertySortType sortChoice{};
uint32_t playerId{};
uint32_t numResults{};
uint32_t startIndex{};
uint32_t playerSort{};
};
struct PropertyEntranceResult {
int32_t totalEntriesMatchingQuery{};
// The entries that match the query. This should only contain up to 12 entries.
std::vector<IProperty::Info> entries;
};
// Get the property info for the given property id.
virtual std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) = 0;
// Get the properties for the given property lookup params.
// This is expected to return a result set of up to 12 properties
// so as not to transfer too much data at once.
virtual std::optional<IProperty::PropertyEntranceResult> GetProperties(const PropertyLookup& params) = 0;
// Update the property moderation info for the given property id.
virtual void UpdatePropertyModerationInfo(const IProperty::Info& info) = 0;