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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 02:08:20 +00:00
Merge branch 'main' into pickup-scripts
This commit is contained in:
commit
bed269ffbe
@ -298,6 +298,12 @@
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#include "SpecialCoinSpawner.h"
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#include "SpecialPowerupSpawner.h"
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// Wild Scripts
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#include "WildAndScared.h"
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#include "WildGfGlowbug.h"
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#include "WildAmbientCrab.h"
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#include "WildPants.h"
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//Big bad global bc this is a namespace and not a class:
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InvalidScript* invalidToReturn = new InvalidScript();
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std::map<std::string, CppScripts::Script*> m_Scripts;
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@ -891,11 +897,22 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_SPEED_BUFF_SPAWNER.lua")
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script = new SpecialPowerupSpawner(500);
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// Wild
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if (scriptName == "scripts\\ai\\WILD\\L_WILD_GF_RAT.lua" || scriptName == "scripts\\ai\\WILD\\L_WILD_GF_SNAIL.lua")
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script = new WildAndScared();
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else if (scriptName == "scripts\\ai\\WILD\\L_WILD_GF_GLOWBUG.lua")
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script = new WildGfGlowbug();
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else if (scriptName == "scripts\\ai\\WILD\\L_WILD_AMBIENT_CRAB.lua")
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script = new WildAmbientCrab();
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else if (scriptName == "scripts\\ai\\WILD\\L_WILD_PANTS.lua")
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script = new WildPants();
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// handle invalid script reporting if the path is greater than zero and it's not an ignored script
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// information not really needed for sys admins but is for developers
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else if (script == invalidToReturn) {
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if ((scriptName.length() > 0) && !((scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua") ||
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(scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua") ||
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(scriptName == "scripts\\ai\\WILD\\L_WILD_GF_FROG.lua") ||
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(scriptName == "scripts\\empty.lua")
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)) Game::logger->LogDebug("CppScripts", "LOT %i attempted to load CppScript for '%s', but returned InvalidScript.", parent->GetLOT(), scriptName.c_str());
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}
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@ -1,4 +1,8 @@
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set(DSCRIPTS_SOURCES_AI_WILD
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"AllCrateChicken.cpp"
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"WildAmbients.cpp"
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"WildAmbientCrab.cpp"
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"WildAndScared.cpp"
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"WildGfGlowbug.cpp"
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"WildPants.cpp"
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PARENT_SCOPE)
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27
dScripts/ai/WILD/WildAmbientCrab.cpp
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27
dScripts/ai/WILD/WildAmbientCrab.cpp
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@ -0,0 +1,27 @@
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#include "WildAmbientCrab.h"
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#include "GameMessages.h"
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void WildAmbientCrab::OnStartup(Entity* self){
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self->SetVar(u"flipped", true);
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GameMessages::SendPlayAnimation(self, u"idle");
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}
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void WildAmbientCrab::OnUse(Entity* self, Entity* user) {
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auto flipped = self->GetVar<bool>(u"flipped");
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if (flipped) {
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self->AddTimer("Flipping", 0.6f);
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GameMessages::SendPlayAnimation(self, u"flip-over");
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self->SetVar(u"flipped", false);
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} else if (!flipped) {
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self->AddTimer("Flipback", 0.8f);
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GameMessages::SendPlayAnimation(self, u"flip-back");
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self->SetVar(u"flipped", true);
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}
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}
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void WildAmbientCrab::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "Flipping") GameMessages::SendPlayAnimation(self, u"over-idle");
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else if (timerName == "Flipback") GameMessages::SendPlayAnimation(self, u"idle");
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}
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9
dScripts/ai/WILD/WildAmbientCrab.h
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9
dScripts/ai/WILD/WildAmbientCrab.h
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@ -0,0 +1,9 @@
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#pragma once
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#include "CppScripts.h"
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class WildAmbientCrab final : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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void OnUse(Entity* self, Entity* user) override;
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};
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6
dScripts/ai/WILD/WildAndScared.cpp
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6
dScripts/ai/WILD/WildAndScared.cpp
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@ -0,0 +1,6 @@
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#include "WildAndScared.h"
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#include "GameMessages.h"
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void WildAndScared::OnUse(Entity* self, Entity* user) {
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GameMessages::SendPlayAnimation(self, u"scared");
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}
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7
dScripts/ai/WILD/WildAndScared.h
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7
dScripts/ai/WILD/WildAndScared.h
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@ -0,0 +1,7 @@
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#pragma once
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#include "CppScripts.h"
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class WildAndScared : public CppScripts::Script {
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public:
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void OnUse(Entity* self, Entity* user) override;
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};
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28
dScripts/ai/WILD/WildGfGlowbug.cpp
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28
dScripts/ai/WILD/WildGfGlowbug.cpp
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@ -0,0 +1,28 @@
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#include "WildGfGlowbug.h"
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#include "GameMessages.h"
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void WildGfGlowbug::OnStartup(Entity* self){
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self->SetVar(u"switch", false);
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}
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void WildGfGlowbug::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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if (args == "physicsReady") {
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auto switchState = self->GetVar<bool>(u"switch");
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if (!switchState) {
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GameMessages::SendStopFXEffect(self, true, "glowlight");
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} else if (switchState) {
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GameMessages::SendPlayFXEffect(self, -1, u"light", "glowlight", LWOOBJID_EMPTY);
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}
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}
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}
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void WildGfGlowbug::OnUse(Entity* self, Entity* user) {
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auto switchState = self->GetVar<bool>(u"switch");
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if (switchState) {
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GameMessages::SendStopFXEffect(self, true, "glowlight");
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self->SetVar(u"switch", false);
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} else if (!switchState) {
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GameMessages::SendPlayFXEffect(self, -1, u"light", "glowlight", LWOOBJID_EMPTY);
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self->SetVar(u"switch", true);
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}
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}
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9
dScripts/ai/WILD/WildGfGlowbug.h
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9
dScripts/ai/WILD/WildGfGlowbug.h
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@ -0,0 +1,9 @@
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#pragma once
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#include "CppScripts.h"
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class WildGfGlowbug : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
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void OnUse(Entity* self, Entity* user) override;
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};
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10
dScripts/ai/WILD/WildPants.cpp
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10
dScripts/ai/WILD/WildPants.cpp
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@ -0,0 +1,10 @@
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#include "WildPants.h"
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#include "GameMessages.h"
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void WildPants::OnStartup(Entity* self) {
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self->SetProximityRadius(5, "scardyPants");
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}
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void WildPants::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
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if (status == "ENTER") GameMessages::SendPlayAnimation(self, u"scared");
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}
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9
dScripts/ai/WILD/WildPants.h
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9
dScripts/ai/WILD/WildPants.h
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@ -0,0 +1,9 @@
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#pragma once
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#include "CppScripts.h"
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class WildPants : public CppScripts::Script
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{
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public:
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void OnStartup(Entity* self) override;
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void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
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};
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