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fix jittering (#1537)
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@@ -1635,10 +1635,8 @@ void Entity::PickupItem(const LWOOBJID& objectID) {
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CDObjectSkillsTable* skillsTable = CDClientManager::GetTable<CDObjectSkillsTable>();
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std::vector<CDObjectSkills> skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == p.second.lot); });
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for (CDObjectSkills skill : skills) {
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CDSkillBehaviorTable* skillBehTable = CDClientManager::GetTable<CDSkillBehaviorTable>();
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auto* skillComponent = GetComponent<SkillComponent>();
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if (skillComponent) skillComponent->CastSkill(skill.skillID, GetObjectID(), GetObjectID());
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if (skillComponent) skillComponent->CastSkill(skill.skillID, GetObjectID(), GetObjectID(), skill.castOnType, NiQuaternion(0, 0, 0, 0));
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auto* missionComponent = GetComponent<MissionComponent>();
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