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Implement the Imaginite Backpack and Shard armor scripts (#886)
* Imaginite Pack now works * Remove unused params * Address issues * Add TeslaPack script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
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@@ -278,6 +278,9 @@
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#include "ImaginationBackpackHealServer.h"
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#include "LegoDieRoll.h"
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#include "BuccaneerValiantShip.h"
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#include "GemPack.h"
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#include "ShardArmor.h"
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#include "TeslaPack.h"
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// Survival scripts
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#include "AgSurvivalStromling.h"
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@@ -837,6 +840,12 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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script = new BuccaneerValiantShip();
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else if (scriptName == "scripts\\EquipmentScripts\\FireFirstSkillonStartup.lua")
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script = new FireFirstSkillonStartup();
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else if (scriptName == "scripts\\equipmenttriggers\\gempack.lua")
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script = new GemPack();
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else if (scriptName == "scripts\\equipmenttriggers\\shardarmor.lua")
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script = new ShardArmor();
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else if (scriptName == "scripts\\equipmenttriggers\\coilbackpack.lua")
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script = new TeslaPack();
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// FB
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else if (scriptName == "scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_BROKEN.lua")
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