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Implement the Imaginite Backpack and Shard armor scripts (#886)
* Imaginite Pack now works * Remove unused params * Address issues * Add TeslaPack script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
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@@ -631,6 +631,7 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, uint32
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auto* attacker = EntityManager::Instance()->GetEntity(source);
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m_Parent->OnHit(attacker);
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m_Parent->OnHitOrHealResult(attacker, sourceDamage);
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NotifySubscribers(attacker, sourceDamage);
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for (const auto& cb : m_OnHitCallbacks) {
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cb(attacker);
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@@ -648,6 +649,29 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, uint32
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Smash(source, eKillType::VIOLENT, u"", skillID);
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}
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void DestroyableComponent::Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd) {
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m_SubscribedScripts.insert(std::make_pair(scriptObjId, scriptToAdd));
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Game::logger->LogDebug("DestroyableComponent", "Added script %llu to entity %llu", scriptObjId, m_Parent->GetObjectID());
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Game::logger->LogDebug("DestroyableComponent", "Number of subscribed scripts %i", m_SubscribedScripts.size());
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}
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void DestroyableComponent::Unsubscribe(LWOOBJID scriptObjId) {
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auto foundScript = m_SubscribedScripts.find(scriptObjId);
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if (foundScript != m_SubscribedScripts.end()) {
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m_SubscribedScripts.erase(foundScript);
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Game::logger->LogDebug("DestroyableComponent", "Removed script %llu from entity %llu", scriptObjId, m_Parent->GetObjectID());
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} else {
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Game::logger->LogDebug("DestroyableComponent", "Tried to remove a script for Entity %llu but script %llu didnt exist", m_Parent->GetObjectID(), scriptObjId);
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}
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Game::logger->LogDebug("DestroyableComponent", "Number of subscribed scripts %i", m_SubscribedScripts.size());
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}
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void DestroyableComponent::NotifySubscribers(Entity* attacker, uint32_t damage) {
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for (auto script : m_SubscribedScripts) {
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script.second->NotifyHitOrHealResult(m_Parent, attacker, damage);
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}
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}
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void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType, const std::u16string& deathType, uint32_t skillID) {
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if (m_iHealth > 0) {
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SetArmor(0);
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