Implement the Imaginite Backpack and Shard armor scripts (#886)

* Imaginite Pack now works

* Remove unused params

* Address issues

* Add TeslaPack script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
This commit is contained in:
David Markowitz
2022-12-21 14:33:41 -08:00
committed by GitHub
parent 51dd56f0a0
commit bd7f532a28
16 changed files with 249 additions and 1 deletions

View File

@@ -824,6 +824,22 @@ std::vector<ScriptComponent*> Entity::GetScriptComponents() {
return comps;
}
void Entity::Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd, const std::string& notificationName) {
if (notificationName == "HitOrHealResult" || notificationName == "Hit") {
auto* destroyableComponent = GetComponent<DestroyableComponent>();
if (!destroyableComponent) return;
destroyableComponent->Subscribe(scriptObjId, scriptToAdd);
}
}
void Entity::Unsubscribe(LWOOBJID scriptObjId, const std::string& notificationName) {
if (notificationName == "HitOrHealResult" || notificationName == "Hit") {
auto* destroyableComponent = GetComponent<DestroyableComponent>();
if (!destroyableComponent) return;
destroyableComponent->Unsubscribe(scriptObjId);
}
}
void Entity::SetProximityRadius(float proxRadius, std::string name) {
ProximityMonitorComponent* proxMon = GetComponent<ProximityMonitorComponent>();
if (!proxMon) {