clone ID now based on character data

This commit is contained in:
EmosewaMC 2022-03-30 00:33:31 -07:00
parent fe334d8739
commit bd6bdddcde

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@ -199,12 +199,16 @@ void PropertyManagementComponent::Claim(const LWOOBJID playerId)
const auto& worldId = zone->GetZoneID(); const auto& worldId = zone->GetZoneID();
const auto zoneId = worldId.GetMapID(); const auto zoneId = worldId.GetMapID();
const auto cloneId = worldId.GetCloneID();
auto* entity = EntityManager::Instance()->GetEntity(playerId); auto* entity = EntityManager::Instance()->GetEntity(playerId);
auto* user = entity->GetParentUser(); auto* user = entity->GetParentUser();
auto character = entity->GetCharacter();
if (!character) return;
const auto cloneId = character->GetPropertyCloneID();
propertyId = ObjectIDManager::GenerateRandomObjectID(); propertyId = ObjectIDManager::GenerateRandomObjectID();
auto* insertion = Database::CreatePreppedStmt( auto* insertion = Database::CreatePreppedStmt(