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clone ID now based on character data
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@ -199,12 +199,16 @@ void PropertyManagementComponent::Claim(const LWOOBJID playerId)
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const auto& worldId = zone->GetZoneID();
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const auto& worldId = zone->GetZoneID();
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const auto zoneId = worldId.GetMapID();
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const auto zoneId = worldId.GetMapID();
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const auto cloneId = worldId.GetCloneID();
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auto* entity = EntityManager::Instance()->GetEntity(playerId);
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auto* entity = EntityManager::Instance()->GetEntity(playerId);
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auto* user = entity->GetParentUser();
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auto* user = entity->GetParentUser();
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auto character = entity->GetCharacter();
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if (!character) return;
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const auto cloneId = character->GetPropertyCloneID();
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propertyId = ObjectIDManager::GenerateRandomObjectID();
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propertyId = ObjectIDManager::GenerateRandomObjectID();
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auto* insertion = Database::CreatePreppedStmt(
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auto* insertion = Database::CreatePreppedStmt(
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