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const return oversight (#1532)
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@ -50,8 +50,8 @@ public:
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bool GetSleeping() const { return m_Sleeping; }
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bool GetSleeping() const { return m_Sleeping; }
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void SetSleeping(bool value) { m_Sleeping = value; }
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void SetSleeping(bool value) { m_Sleeping = value; }
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const std::span<const LWOOBJID> GetNewObjects() const { return m_NewObjects; }
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std::span<const LWOOBJID> GetNewObjects() const { return m_NewObjects; }
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const std::span<const LWOOBJID> GetRemovedObjects() const { return m_RemovedObjects; }
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std::span<const LWOOBJID> GetRemovedObjects() const { return m_RemovedObjects; }
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const std::unordered_set<LWOOBJID>& GetCurrentlyCollidingObjects() const { return m_CurrentlyCollidingObjects; }
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const std::unordered_set<LWOOBJID>& GetCurrentlyCollidingObjects() const { return m_CurrentlyCollidingObjects; }
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void PreUpdate() { m_NewObjects.clear(); m_RemovedObjects.clear(); }
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void PreUpdate() { m_NewObjects.clear(); m_RemovedObjects.clear(); }
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