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feat(dashboard): metal and glow looks in the UGC and zone 3D views
NifFile::ShaderLookFor knows Polished Metal (98), Brushed Steel (99) and LEGO-Emissive (53). The UGC mesh route sends each mesh's look (from its multishader tag), and the UGC 3D view draws metal as reflective and glow unlit. The zone views draw LEGO-Emissive objects going to their vertex color by its alpha, as the shader does. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -11,6 +11,7 @@
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#include "Database.h"
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#include "UgcIconParams.h"
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#include "NifFile.h"
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#include "Scenery.h"
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#include "SettingsCatalog.h"
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#include "SettingsHistory.h"
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#include "UgcAssemblies.h"
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@@ -477,7 +478,7 @@ namespace UgcRoutes {
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});
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Route(eHTTPMethod::GET, "/api/ugc/mesh/:id", Perm("properties_view"),
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"A player model's generated .nif converted for the 3D view (NifFile::Encode, as the scenery meshes). Query: ?lod=0 (most detailed) "
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"A player model's generated .nif converted for the 3D view (NifFile::Encode, as the scenery meshes, with each mesh's shader look). Query: ?lod=0 (most detailed) "
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"to 3, &version=current|previous, &ao=0 for the mesh before the lighting bake. The header adds triangles and vertices",
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[](HTTPReply& reply, const HTTPContext& context) {
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const auto id = PathId<LWOOBJID>(context.path, 3);
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@@ -495,7 +496,7 @@ namespace UgcRoutes {
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if (!model) return JsonError(out, eHTTPStatusCode::UNPROCESSABLE_ENTITY, "The .nif can't be read: " + error);
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out.status = eHTTPStatusCode::OK;
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out.contentType = eContentType::APPLICATION_OCTET_STREAM;
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out.message = NifFile::Encode(*model, std::vector<std::string>(model->meshes.size()));
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out.message = NifFile::Encode(*model, std::vector<std::string>(model->meshes.size()), {}, Scenery::MultishaderLooks(*model));
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out.headers.push_back("Cache-Control: private, no-cache");
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});
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});
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