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Updated README (Formatting and flow) (#744)
* Updated flow of database section * Changed bolded headers to actual headers Will now allow you to link to them * Updated Linux build command to match build script * Updated database wording
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README.md
37
README.md
@ -27,11 +27,11 @@ Darkflame Universe is a server emulator and does not distribute any LEGO® Unive
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Development of the latest iteration of Darkflame Universe has been done primarily in a Unix-like environment and is where it has been tested and designed for deployment. It is therefore highly recommended that Darkflame Universe be built and deployed using a Unix-like environment for the most streamlined experience.
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### Prerequisites
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**Clone the repository**
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#### Clone the repository
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```bash
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git clone --recursive https://github.com/DarkflameUniverse/DarkflameServer
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```
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**Python**
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#### Python
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Some tools utilized to streamline the setup process require Python 3, make sure you have it installed.
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@ -52,7 +52,7 @@ Make sure packages like `gcc`, `cmake`, and `zlib` are installed. Depending on t
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CMake must be version 3.14 or higher!
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**Build the repository**
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#### Build the repository
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You can either run `build.sh` when in the root folder of the repository:
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@ -70,8 +70,8 @@ cd build
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# Run CMake to generate make files
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cmake ..
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# Run make to build the project. To build utilizing multiple cores, append `-j` and the amount of cores to utilize, for example `make -j8`
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make
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# To build utilizing multiple cores, append `-j` and the amount of cores to utilize, for example `cmake --build . --config Release -j8'
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cmake --build . --config Release
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```
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### MacOS builds
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@ -93,7 +93,7 @@ cmake --build . --config Release
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### Windows builds (native)
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Ensure that you have either the [MSVC](https://visualstudio.microsoft.com/vs/) or the [Clang](https://github.com/llvm/llvm-project/releases/) (recommended) compiler installed. You will also need to install [CMake](https://cmake.org/download/). Currently on native Windows the server will only work in Release mode.
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**Build the repository**
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#### Build the repository
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```batch
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:: Create the build directory
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mkdir build
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@ -105,7 +105,7 @@ cmake ..
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:: Run CMake with build flag to build
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cmake --build . --config Release
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```
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**Windows for ARM** has not been tested but should build by doing the following
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#### Windows for ARM has not been tested but should build by doing the following
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```batch
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:: Create the build directory
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mkdir build
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@ -121,13 +121,13 @@ cmake --build . --config Release
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### Windows builds (WSL)
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This section will go through how to install [WSL](https://docs.microsoft.com/en-us/windows/wsl/install) and building in a Linux environment under Windows. WSL requires Windows 10 version 2004 and higher (Build 19041 and higher) or Windows 11.
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**Open the Command Prompt application with Administrator permissions and run the following:**
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#### Open the Command Prompt application with Administrator permissions and run the following:
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```bash
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# Installing Windows Subsystem for Linux
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wsl --install
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```
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**Open the Ubuntu application and run the following:**
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#### Open the Ubuntu application and run the following:
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```bash
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# Make sure the install is up to date
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apt update && apt upgrade
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@ -159,7 +159,7 @@ now follow the build section for your system
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### Resources
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**LEGO® Universe 1.10.64**
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#### LEGO® Universe 1.10.64
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This repository does not distribute any LEGO® Universe files. A full install of LEGO® Universe version 1.10.64 (latest) is required to finish setting up Darkflame Universe.
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@ -182,20 +182,20 @@ shasum -a 256 <file>
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certutil -hashfile <file> SHA256
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```
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**Unpacking the client**
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#### Unpacking the client
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* Clone lcdr's utilities repository [here](https://github.com/lcdr/utils)
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* Use `pkextractor.pyw` to unpack the client files if they are not already unpacked
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**Setup resource directory**
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#### Setup resource directory
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* In the `build` directory create a `res` directory if it does not already exist.
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* Copy over or create symlinks from `macros`, `BrickModels`, `chatplus_en_us.txt`, `names`, and `maps` in your client `res` directory to the server `build/res` directory
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* Unzip the navmeshes [here](./resources/navmeshes.zip) and place them in `build/res/maps/navmeshes`
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**Setup locale**
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#### Setup locale
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* In the `build` directory create a `locale` directory if it does not already exist
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* Copy over or create symlinks from `locale.xml` in your client `locale` directory to the `build/locale` directory
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**Client database**
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#### Client database
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* Use `fdb_to_sqlite.py` in lcdr's utilities on `res/cdclient.fdb` in the unpacked client to convert the client database to `cdclient.sqlite`
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* Move and rename `cdclient.sqlite` into `build/res/CDServer.sqlite`
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* Run each SQL file in the order at which they appear [here](migrations/cdserver/) on the SQLite database
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@ -205,13 +205,16 @@ Darkflame Universe utilizes a MySQL/MariaDB database for account and character i
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Initial setup can vary drastically based on which operating system or distribution you are running; there are instructions out there for most setups, follow those and come back here when you have a database up and running.
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* Create a database for Darkflame Universe to use
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* Use the command `./MasterServer -m` to automatically run them.
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**Configuration**
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#### Configuration
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After the server has been built there should be four `ini` files in the build director: `authconfig.ini`, `chatconfig.ini`, `masterconfig.ini`, and `worldconfig.ini`. Go through them and fill in the database credentials and configure other settings if necessary.
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**Verify**
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#### Setup and Migrations
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Use the command `./MasterServer -m` to setup the tables in the database. The first time this command is run on a database, the tables will be up to date with the most recent version. To update your database tables, run this command again. Multiple invocations will not affect any functionality.
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#### Verify
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Your build directory should now look like this:
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* AuthServer
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