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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Update DarkInspirationBehavior.cpp (#897)
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@@ -180,9 +180,9 @@ void ItemSet::Update(float deltaTime) {
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}
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}
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void ItemSet::TriggerPassiveAbility(PassiveAbilityTrigger trigger) {
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void ItemSet::TriggerPassiveAbility(PassiveAbilityTrigger trigger, Entity* target) {
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for (auto& passiveAbility : m_PassiveAbilities) {
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passiveAbility.Trigger(trigger);
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passiveAbility.Trigger(trigger, target);
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}
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}
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@@ -52,7 +52,7 @@ public:
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* Triggers all the passive abilities in this item set that match this trigger
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* @param trigger the trigger to use to trigger passive abilities
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*/
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void TriggerPassiveAbility(PassiveAbilityTrigger trigger);
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void TriggerPassiveAbility(PassiveAbilityTrigger trigger, Entity* target = nullptr);
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/**
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* Returns the skills that can be equipped for a specified amount of equipped items
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@@ -16,12 +16,12 @@ ItemSetPassiveAbility::ItemSetPassiveAbility(PassiveAbilityTrigger trigger, Enti
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ItemSetPassiveAbility::~ItemSetPassiveAbility() {
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}
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void ItemSetPassiveAbility::Trigger(PassiveAbilityTrigger trigger) {
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void ItemSetPassiveAbility::Trigger(PassiveAbilityTrigger trigger, Entity* target) {
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if (m_Trigger != trigger || m_Cooldown > 0.0f) {
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return;
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}
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Activate();
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Activate(target);
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}
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void ItemSetPassiveAbility::Update(float deltaTime) {
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@@ -30,9 +30,9 @@ void ItemSetPassiveAbility::Update(float deltaTime) {
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}
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}
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void ItemSetPassiveAbility::Activate() {
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void ItemSetPassiveAbility::Activate(Entity* target) {
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if (m_Trigger == PassiveAbilityTrigger::EnemySmashed) {
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OnEnemySmshed();
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OnEnemySmshed(target);
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return;
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}
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@@ -195,7 +195,7 @@ std::vector<ItemSetPassiveAbility> ItemSetPassiveAbility::FindAbilities(uint32_t
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return abilities;
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}
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void ItemSetPassiveAbility::OnEnemySmshed() {
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void ItemSetPassiveAbility::OnEnemySmshed(Entity* target) {
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auto* destroyableComponent = m_Parent->GetComponent<DestroyableComponent>();
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auto* skillComponent = m_Parent->GetComponent<SkillComponent>();
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@@ -293,8 +293,8 @@ void ItemSetPassiveAbility::OnEnemySmshed() {
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break;
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}
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case ItemSetPassiveAbilityID::ShinobiRank3: {
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if (equippedCount < 4) return;
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destroyableComponent->Imagine(3);
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if (equippedCount < 4 || !target) return;
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skillComponent->CalculateBehavior(695, 11399, target->GetObjectID());
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break;
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}
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@@ -30,12 +30,12 @@ public:
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* Attempts to trigger a passive ability for this item set, if this is the wrong trigger this is a no-op
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* @param trigger the trigger to attempt to fire
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*/
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void Trigger(PassiveAbilityTrigger trigger);
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void Trigger(PassiveAbilityTrigger trigger, Entity* target = nullptr);
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/**
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* Activates the passive ability
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*/
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void Activate();
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void Activate(Entity* target = nullptr);
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/**
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* Finds all the passive abilities associated with a certain item set
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@@ -47,7 +47,7 @@ public:
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static std::vector<ItemSetPassiveAbility> FindAbilities(uint32_t itemSetID, Entity* parent, ItemSet* itemSet);
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private:
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void OnEnemySmshed();
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void OnEnemySmshed(Entity* target = nullptr);
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/**
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* The means of triggering this ability
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