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Update DarkInspirationBehavior.cpp (#897)
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@@ -283,7 +283,7 @@ public:
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* Triggers one of the passive abilities from the equipped item set
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* @param trigger the trigger to fire
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*/
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void TriggerPassiveAbility(PassiveAbilityTrigger trigger);
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void TriggerPassiveAbility(PassiveAbilityTrigger trigger, Entity* target = nullptr);
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/**
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* Returns if the entity has any of the passed passive abilities equipped
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