Update the code style

When applied this commit updates the code style used when validating coin pickups.
This commit is contained in:
wincent 2021-12-11 17:33:54 +01:00
parent 94e32a5773
commit bb508e91c1

View File

@ -1644,14 +1644,14 @@ void Entity::PickupItem(const LWOOBJID& objectID) {
droppedLoot.erase(objectID);
}
bool Entity::CanPickupCoins(uint64_t count) { // bool because we are returning whether they can pick up the coins
bool Entity::CanPickupCoins(uint64_t count) {
if (!IsPlayer()) return false;
auto* player = static_cast<Player*>(this);
auto droppedcoins = player->GetDroppedCoins();
if (count > droppedcoins) {
auto droppedCoins = player->GetDroppedCoins();
if (count > droppedCoins) {
return false;
} else {
player->SetDroppedCoins(droppedcoins - count);
player->SetDroppedCoins(droppedCoins - count);
return true;
}
}
@ -1659,9 +1659,9 @@ bool Entity::CanPickupCoins(uint64_t count) { // bool because we are returning w
void Entity::RegisterCoinDrop(uint64_t count) {
if (!IsPlayer()) return;
auto* player = static_cast<Player*>(this);
auto droppedcoins = player->GetDroppedCoins();
droppedcoins += count;
player->SetDroppedCoins(droppedcoins);
auto droppedCoins = player->GetDroppedCoins();
droppedCoins += count;
player->SetDroppedCoins(droppedCoins);
}
void Entity::AddChild(Entity* child) {