mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 22:47:25 +00:00
Make changes to certain database functions and a debug assert (#804)
- Replace all interaction of std::string and sqlString. - Add a return before a debug assertion can be triggered by lvl chunks being loaded on server start.
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8edade5f98
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@ -35,8 +35,8 @@ void Database::Connect(const string& host, const string& database, const string&
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}
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void Database::Connect() {
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con = driver->connect(Database::props);
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con->setSchema(Database::database);
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con = driver->connect(Database::props["hostName"].c_str(), Database::props["user"].c_str(), Database::props["password"].c_str());
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con->setSchema(Database::database.c_str());
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}
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void Database::Destroy(std::string source, bool log) {
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@ -45,7 +45,7 @@ void MigrationRunner::RunMigrations() {
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}
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stmt = Database::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
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stmt->setString(1, migration.name);
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stmt->setString(1, migration.name.c_str());
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auto* res = stmt->executeQuery();
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bool doExit = res->next();
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delete res;
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@ -56,11 +56,11 @@ void MigrationRunner::RunMigrations() {
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if (migration.name == "5_brick_model_sd0.sql") {
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runSd0Migrations = true;
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} else {
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finalSQL.append(migration.data);
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finalSQL.append(migration.data.c_str());
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}
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stmt = Database::CreatePreppedStmt("INSERT INTO migration_history (name) VALUES (?);");
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stmt->setString(1, migration.name);
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stmt->setString(1, migration.name.c_str());
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stmt->execute();
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delete stmt;
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}
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@ -76,7 +76,7 @@ void MigrationRunner::RunMigrations() {
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for (auto& query : migration) {
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try {
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if (query.empty()) continue;
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simpleStatement->execute(query);
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simpleStatement->execute(query.c_str());
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} catch (sql::SQLException& e) {
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Game::logger->Log("MigrationRunner", "Encountered error running migration: %s", e.what());
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}
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@ -103,7 +103,7 @@ void MigrationRunner::RunSQLiteMigrations() {
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if (migration.data.empty()) continue;
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stmt = Database::CreatePreppedStmt("SELECT name FROM migration_history WHERE name = ?;");
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stmt->setString(1, migration.name);
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stmt->setString(1, migration.name.c_str());
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auto* res = stmt->executeQuery();
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bool doExit = res->next();
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delete res;
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@ -237,7 +237,7 @@ int main(int argc, char** argv) {
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//If we found a server, update it's IP and port to the current one.
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if (result->next()) {
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auto* updateStatement = Database::CreatePreppedStmt("UPDATE `servers` SET `ip` = ?, `port` = ? WHERE `id` = ?");
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updateStatement->setString(1, master_server_ip);
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updateStatement->setString(1, master_server_ip.c_str());
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updateStatement->setInt(2, Game::server->GetPort());
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updateStatement->setInt(3, result->getInt("id"));
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updateStatement->execute();
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@ -245,7 +245,7 @@ int main(int argc, char** argv) {
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} else {
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//If we didn't find a server, create one.
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auto* insertStatement = Database::CreatePreppedStmt("INSERT INTO `servers` (`name`, `ip`, `port`, `state`, `version`) VALUES ('master', ?, ?, 0, 171023)");
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insertStatement->setString(1, master_server_ip);
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insertStatement->setString(1, master_server_ip.c_str());
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insertStatement->setInt(2, Game::server->GetPort());
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insertStatement->execute();
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delete insertStatement;
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