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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Make changes to certain database functions and a debug assert (#804)
- Replace all interaction of std::string and sqlString. - Add a return before a debug assertion can be triggered by lvl chunks being loaded on server start.
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@@ -237,7 +237,7 @@ int main(int argc, char** argv) {
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//If we found a server, update it's IP and port to the current one.
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if (result->next()) {
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auto* updateStatement = Database::CreatePreppedStmt("UPDATE `servers` SET `ip` = ?, `port` = ? WHERE `id` = ?");
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updateStatement->setString(1, master_server_ip);
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updateStatement->setString(1, master_server_ip.c_str());
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updateStatement->setInt(2, Game::server->GetPort());
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updateStatement->setInt(3, result->getInt("id"));
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updateStatement->execute();
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@@ -245,7 +245,7 @@ int main(int argc, char** argv) {
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} else {
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//If we didn't find a server, create one.
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auto* insertStatement = Database::CreatePreppedStmt("INSERT INTO `servers` (`name`, `ip`, `port`, `state`, `version`) VALUES ('master', ?, ?, 0, 171023)");
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insertStatement->setString(1, master_server_ip);
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insertStatement->setString(1, master_server_ip.c_str());
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insertStatement->setInt(2, Game::server->GetPort());
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insertStatement->execute();
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delete insertStatement;
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