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Allow name billboards to be toggled (#1026)
* Allow name billboards to be toggled * Allow name billboards to be toggled * Add comments * Move logic to Character * Use Entity in Character instead
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@@ -574,6 +574,8 @@ namespace GameMessages {
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void HandleToggleGhostReferenceOverride(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleSetGhostReferencePosition(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void SendSetNamebillboardState(const SystemAddress& sysAddr, LWOOBJID objectId);
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void SendShowBillboardInteractIcon(const SystemAddress& sysAddr, LWOOBJID objectId);
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void HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleSellToVendor(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleBuybackFromVendor(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
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