Allow name billboards to be toggled (#1026)

* Allow name billboards to be toggled

* Allow name billboards to be toggled

* Add comments

* Move logic to Character

* Use Entity in Character instead
This commit is contained in:
David Markowitz
2023-03-23 07:49:31 -07:00
committed by GitHub
parent 7671cc6865
commit b967cc57d1
8 changed files with 77 additions and 0 deletions

View File

@@ -574,6 +574,8 @@ namespace GameMessages {
void HandleToggleGhostReferenceOverride(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleSetGhostReferencePosition(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void SendSetNamebillboardState(const SystemAddress& sysAddr, LWOOBJID objectId);
void SendShowBillboardInteractIcon(const SystemAddress& sysAddr, LWOOBJID objectId);
void HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleSellToVendor(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleBuybackFromVendor(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);