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some further bouncer refinements
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@@ -3590,8 +3590,6 @@ void GameMessages::SendBouncerActiveStatus(LWOOBJID objectId, bool bActive, cons
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}
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void GameMessages::SendRequestClientBounce(const LWOOBJID& objectId, const LWOOBJID& bounceTargetId, const NiPoint3& bounceTargetPos, const NiPoint3& bouncedObjLinVel, const LWOOBJID& requestSourceId, const bool bAllBounced, const bool bAllowClientOverload, const SystemAddress& sysAddr) {
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LOG_DEBUG("REQUEST CLIENT BOUNCE!");
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CBITSTREAM;
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CMSGHEADER;
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