mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 06:27:24 +00:00
Merge branch 'main' into use-npc-paths
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commit
b7d2e591e6
4
.github/workflows/build-and-test.yml
vendored
4
.github/workflows/build-and-test.yml
vendored
@ -16,7 +16,7 @@ jobs:
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os: [ windows-2022, ubuntu-20.04, macos-11 ]
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steps:
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- uses: actions/checkout@v2
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- uses: actions/checkout@v3
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with:
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submodules: true
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- name: Add msbuild to PATH (Windows only)
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@ -35,7 +35,7 @@ jobs:
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buildPreset: "ci-${{matrix.os}}"
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testPreset: "ci-${{matrix.os}}"
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- name: artifacts
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uses: actions/upload-artifact@v2
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uses: actions/upload-artifact@v3
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if: ${{ github.ref == 'ref/head/main' }}
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with:
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name: build-${{matrix.os}}
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10
README.md
10
README.md
@ -273,16 +273,6 @@ To connect to a server follow these steps:
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* Launch `legouniverse.exe`, through `wine` if on a Unix-like operating system
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* Note that if you are on WSL2, you will need to configure the public IP in the server and client to be the IP of the WSL2 instance and not localhost, which can be found by running `ifconfig` in the terminal. Windows defaults to WSL1, so this will not apply to most users.
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### Survival
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The client script for the survival minigame has a bug in it which can cause the minigame to not load. To fix this, follow these instructions:
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* Open `res/scripts/ai/minigame/survival/l_zone_survival_client.lua`
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* Navigate to line `617`
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* Change `PlayerReady(self)` to `onPlayerReady(self)`
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* Save the file, overriding readonly mode if required
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If you still experience the bug, try deleting/renaming `res/pack/scripts.pk`.
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### Brick-By-Brick building
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Brick-By-Brick building requires `PATCHSERVERIP=0:` in the `boot.cfg` to point to a HTTP server which always returns `HTTP 404 - Not Found` for all requests. This can be achieved by pointing it to `localhost` while having `sudo python -m http.server 80` running in the background.
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3
build.sh
3
build.sh
@ -1,3 +1,6 @@
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# Error if any command fails
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set -e
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# Create the build directory, preserving it if it already exists
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mkdir -p build
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cd build
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@ -26,11 +26,11 @@ AssetManager::AssetManager(const std::string& path) {
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m_RootPath = (m_Path / ".." / "..");
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m_ResPath = m_Path;
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} else if (std::filesystem::exists(m_Path / "res" / "cdclient.fdb") && !std::filesystem::exists(m_Path / "res" / "pack")) {
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} else if ((std::filesystem::exists(m_Path / "res" / "cdclient.fdb") || std::filesystem::exists(m_Path / "res" / "CDServer.sqlite")) && !std::filesystem::exists(m_Path / "res" / "pack")) {
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m_AssetBundleType = eAssetBundleType::Unpacked;
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m_ResPath = (m_Path / "res");
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} else if (std::filesystem::exists(m_Path / "cdclient.fdb") && !std::filesystem::exists(m_Path / "pack")) {
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} else if ((std::filesystem::exists(m_Path / "cdclient.fdb") || std::filesystem::exists(m_Path / "CDServer.sqlite")) && !std::filesystem::exists(m_Path / "pack")) {
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m_AssetBundleType = eAssetBundleType::Unpacked;
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m_ResPath = m_Path;
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@ -157,8 +157,8 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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Game::logger->Log("GameMessageHandler", "Player %s (%llu) loaded.", entity->GetCharacter()->GetName().c_str(), entity->GetObjectID());
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// After we've done our thing, tell the client they're ready
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GameMessages::SendPlayerReady(dZoneManager::Instance()->GetZoneControlObject(), sysAddr);
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GameMessages::SendPlayerReady(entity, sysAddr);
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GameMessages::SendPlayerReady(dZoneManager::Instance()->GetZoneControlObject(), sysAddr);
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break;
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}
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@ -234,7 +234,7 @@ void Zone::LoadScene(std::istream& file) {
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std::string luTriggersPath = scene.filename.substr(0, scene.filename.size() - 4) + ".lutriggers";
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std::vector<LUTriggers::Trigger*> triggers;
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if(Game::assetManager->HasFile(luTriggersPath.c_str())) triggers = LoadLUTriggers(luTriggersPath, scene.id);
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if(Game::assetManager->HasFile((m_ZonePath + luTriggersPath).c_str())) triggers = LoadLUTriggers(luTriggersPath, scene.id);
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for (LUTriggers::Trigger* trigger : triggers) {
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scene.triggers.insert({ trigger->id, trigger });
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@ -504,6 +504,8 @@ void Zone::LoadPath(std::istream& file) {
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BinaryIO::BinaryRead(file, waypoint.racing.planeWidth);
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BinaryIO::BinaryRead(file, waypoint.racing.planeHeight);
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BinaryIO::BinaryRead(file, waypoint.racing.shortestDistanceToEnd);
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} else if (path.pathType == PathType::Rail) {
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if (path.pathVersion > 16) BinaryIO::BinaryRead(file, waypoint.rail.speed);
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}
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// object LDF configs
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@ -529,7 +531,7 @@ void Zone::LoadPath(std::istream& file) {
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}
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LDFBaseData* ldfConfig = nullptr;
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if (path.pathType == PathType::Movement) {
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if (path.pathType == PathType::Movement || path.pathType == PathType::Rail) {
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ldfConfig = LDFBaseData::DataFromString(parameter + "=0:" + value);
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} else {
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ldfConfig = LDFBaseData::DataFromString(parameter + "=" + value);
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@ -75,7 +75,6 @@ struct RacingPathWaypoint {
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struct RailPathWaypoint {
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float speed;
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std::vector<LDFBaseData*> config;
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};
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struct PathWaypoint {
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