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@@ -233,7 +233,7 @@ uint32_t Zone::CalculateChecksum() const {
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void Zone::LoadLevelsIntoMemory() {
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for (auto& [sceneID, scene] : m_Scenes) {
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if (scene.level) continue;
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scene.level = std::make_unique<Level>(this, sceneID, m_ZonePath + scene.filename);
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scene.level = std::make_unique<Level>(this, m_ZonePath + scene.filename);
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if (scene.level->m_ChunkHeaders.empty()) continue;
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